Want to rank up faster in Marvel Rivals Season 7? Start with the strongest heroes in the current meta.
The GamsGo team has been continuously tracking hero performance across all ranks throughout Season 7. By combining real-time win rate data with insights from high-ranked players and community discussions, we have put together this latest Season 7 tier list for Marvel Rivals.
This tier list breaks heroes down into four roles—Duelist, Support, Damage, and Tank—and clearly ranks them from S+ to C tier. At the same time, we also considered the realities of different rank environments, providing separate recommendations for Diamond and above as well as Bronze to Platinum players, so you can quickly identify the best heroes to climb with in the current patch.
Now, let’s jump straight into the most complete all-role hero tier rankings for Marvel Rivals Season 7. 👇

Marvel Rivals Tier Definitions
Before we dive into the rankings, here’s a quick explanation of what each tier in this guide actually means in real gameplay.
- S+ Tier (Top Meta Picks):
These heroes are powerful enough to heavily influence the outcome of a match. When facing them, opponents usually have only two options: ban them outright or build a team specifically designed to counter them. If you master one of these heroes, you often gain a clear strategic advantage before the match even begins. Naturally, they are also the most common ban targets. - S Tier (Reliable Climbing Picks):
These heroes are consistently strong and have very few noticeable weaknesses. If you know how to play them, they can perform well on most maps and in most matchups. They are also less likely to be banned, making them some of the most worthwhile heroes to practice. - A Tier (High-Potential Picks):
A-tier heroes are not weak by any means, but their performance usually depends more on team composition, coordination, and match conditions. With the right setup, they can sometimes outperform even S-tier heroes. - B Tier (Situational Picks):
These heroes shine only under specific conditions—such as the right map, team composition, or matchup. Their effectiveness relies more heavily on synergy and player skill. Blind-picking them without a clear strategy can be risky, so they are better used as counter-picks rather than default choices. - C Tier (Low Return on Investment Picks):
C-tier heroes either feel underpowered in the current patch or require significantly more time, skill, and game knowledge to achieve results comparable to higher-tier heroes.
If your goal is to climb ranks consistently, it’s generally best to focus on practicing A-tier or higher heroes. This does not mean B- or C-tier heroes are unplayable—but in terms of strength, stability, and effort-to-reward ratio, they are usually not the most efficient options.
Now, let’s move on to the official Marvel Rivals Season 7 hero tier rankings. 👇
Marvel Rivals Competitive(Diamond+) Tier List
In higher-ranked play, the standard team composition is still 1-2-3—that is, 1 Vanguard, 2 Duelists, and 3 Strategists. If your team cannot guarantee at least two Strategists while the enemy lineup is more complete, you will often be at a disadvantage from the draft itself.
For that reason, the tier list below is designed for Diamond and above, with greater emphasis on heroes that fit the current meta composition and can perform consistently.
| Tier | 🛡 Vanguard | ⚔️ Duelist | 🌿 Strategist | |||||||
| S+ | Hulk | Elsa Bloodstone | Gambit | |||||||
| S | Thor | Magneto | Groot | Hawkeye | Spider-Man | Magik | Moon Knight | Cloak & Dagger | Invisible Woman | |
| A | Peni Parker | Rogue | The Thing | Hela | Storm | Daredevil | Blade | Loki | Adam Warlock | White Fox |
Venom | The Punisher | Rocket Raccoon | Mantis | |||||||
| B | Doctor Strange | Emma Frost | Angela | Star-Lord | Iron Fist | Namor | Black Panther | Luna Snow | Ultron | |
Deadpool | ||||||||||
| C | Captain America | Mister Fantastic | Wolverine | Scarlet Witch | Psylocke | Iron Man | Jeff the Land Shark | |||
Winter Soldier | Human Torch | Black Widow | Phoenix | |||||||
Squirrel Girl | ||||||||||
| Total | 🛡 Vanguard · 13 | ⚔️ Duelist · 24 | 🌿 Strategist · 11 | |||||||
Diamond+ Vanguard (Tank) Rankings
In Diamond-ranked matches, a tank’s job is not just to stand on the front line and soak damage. More importantly, they need to help the team secure high ground, force enemies off the objective, or lock down key positions in narrow chokepoints.
That is also why Hulk is placed in S+ Tier, while Thor is only in S Tier. Next, let’s take a closer look at the actual role each Vanguard plays in Diamond-level games.
| Tier | Hero | Pick Rate | Win Rate | Introduction |
| S+ | Hulk | 2.80% | 49.60% | Hulk is currently the most forgiving tank in the game. His built-in second life means enemies can dump all their ultimates and still fail to secure the kill. He requires almost no mechanical finesse—spot a flying target or a squishy backliner, leap in, slam down, and take over the fight. |
| S | Thor | 4.70% | 51.00% | Thor is a snowballing powerhouse who can both tank and deal serious damage, but his engage timing is everything—you can't just charge in blindly like Hulk. Once he stacks shields through combos or links up with Hela or Loki, a single hammer swing can instantly collapse the enemy formation. |
| S | Magneto | 8.80% | 57.90% | Magneto's metal shield shuts down incoming fire, making him a nightmare for hitscan and ranged DPS in the current meta. When paired with Scarlet Witch for a synergy combo, he transforms from a pure defensive tank into a heavy-hitting frontline artillery piece. |
| S | Groot | 3.60% | 47.00% | Groot is an absolute menace to escort and control maps. His wall placement can completely shut down enemy movement and deny repositioning space. Once team fights are forced into tight corridors, he becomes an unstoppable bulldozer that's nearly impossible to push through. |
| A | Peni Parker | 4.10% | 58.00% | Peni Parker is the tactical backbone of defensive setups. A well-prepared web minefield can instantly punish high-mobility assassins. However, she's the classic "great on defense, clunky on offense" type—her mech feels sluggish when pushing objectives or initiating fights. |
| A | Rogue | New Hero | No Data Yet | Rogue is a matchup-dependent wild card. Her signature ability-stealing mechanic gives her an extremely high skill ceiling, but she heavily relies on player knowledge. In the right hands, she can dominate the entire lobby; without strong game sense, she'll just dive in and get deleted. |
| A | The Thing | 3.60% | 43.20% | The Thing is a straightforward brawler who thrives in close-quarters combat. In tight spaces, his punches hit hard and consistently. His biggest weakness, however, is limited mobility—against kiting-heavy compositions, he can spend the entire match chasing targets he can never reach. |
| A | Venom | 4.60% | 50.20% | Venom is arguably the most fun dive tank in the game. He jumps in with a massive temporary shield, causes chaos, then swings out to safety. The downside is that his effectiveness depends heavily on map familiarity—mess up your swing, and you'll end up stuck on a wall and feeding the enemy team. |
| B | Doctor Strange | 13.80% | 67.30% | Doctor Strange's extremely high win rate largely comes from his portal utility, enabling coordinated teams to pull off unpredictable strategies. However, he's very team-reliant—without communication in solo queue, once his shield breaks, he tends to go down almost instantly. |
| B | Emma Frost | 6.80% | 62.30% | Emma Frost is a high-APM "piano hero" who demands fast reactions and sharp awareness. Mastering her dual-form switching allows her to both absorb damage and interrupt enemy ultimates. Because of her low margin for error and mechanically demanding playstyle, she's mostly a niche pick for highly skilled players. |
| B | Angela | 3.60% | 56.90% | Angela excels at cleaning up fights. Whenever enemies drop to low health, she can swoop in from above and chain kills with smooth mobility. That said, she relies heavily on teammates to soften targets first—if your team can't apply pressure, she'll struggle to find opportunities to finish kills. |
| C | Captain America | 2.20% | 43.80% | Captain America's directional shield feels outdated in the current fast-paced meta filled with crossfire and aerial threats. With limited mobility and little kill pressure, he has unfortunately fallen into a weak spot in the meta and often feels like a liability in competitive matches. |
| C | Mister Fantastic | 2.00% | 44.20% | Mister Fantastic is currently one of the weakest picks in the roster. His stretching abilities ironically increased his hitbox, making it easier for him to focus down. On top of that, his long wind-up on his signature grab makes it unreliable in today's burst-heavy, fast-kill environment. |
Diamond+ Duelist (DPS) Rankings
In Diamond-ranked matches, the key for DPS players is not mindlessly shooting the enemy front line, but finding chances to dive and eliminate fragile supports or punish enemy damage dealers for poor positioning.
That is why Spider-Man, Magik, and Elsa Bloodstone stand out in the current meta as some of the best DPS heroes at slipping past the front line and threatening the back line directly. Next, let’s take a closer look at how each DPS hero performs in Diamond-level games.
| Tier | Hero | Pick Rate | Win Rate | Introduction |
| S+ | Elsa Bloodstone | N/A | N/A | Elsa Bloodstone arrived as an instant powerhouse. Her sustained fire and mid-range burst make life miserable for any squishy target. With built-in crowd control resistance and strong execute potential, picking her often feels like farming enemies who can barely fight back. |
| S | Hawkeye | 2.10% | 44.50% | Hawkeye is the most prediction-heavy sniper in the game. In the hands of a sharpshooter, consistent headshots can completely shut down enemy carries. However, his steep aiming requirement and weak self-defense mean that in solo queue, most Hawkeye players end up dealing little meaningful damage. |
| S | Spider-Man | 3.50% | 49.40% | Spider-Man is the king of mobility and disruption, constantly swinging through the air and making enemies dizzy with relentless flanks. That said, he heavily depends on map knowledge and mechanical speed—if you can't chain swings properly, you'll just run around on the ground and get focused down instantly. |
| S | Magik | 3.10% | 52.20% | Magik is a deadly melee assassin who excels at space manipulation. Her portal engage followed by sword combos can instantly delete isolated backliners. Once you master her ability timing and smooth transitions, she becomes one of the most unpredictable and efficient cleanup threats in team fights. |
| S | Moon Knight | 7.40% | 53.50% | Moon Knight is a well-rounded brawler who combines poke damage with strong close-range burst. His high pick and win rates show how reliably he fits into almost any lineup. With accurate crescent throws and solid melee pressure, he's currently one of the safest and most consistent picks for climbing ranks. |
| A | Hela | 3.50% | 63.80% | Hela is a heavy-hitting backline damage dealer with an extremely high win rate. As long as she's allowed to free-fire, her shadow bursts can melt frontline health bars in seconds. When paired with Thor or Loki for synergy bonuses, her survivability and damage output scale dramatically, making her a core pick in coordinated teams. |
| A | Storm | 1.70% | 47.40% | Storm functions as a large-scale AoE damage dealer capable of tearing apart enemy formations with lightning and tornado abilities. However, her constant airborne positioning leaves her exposed, making her an easy target for accurate long-range shooters. |
| A | Daredevil | 3.40% | 52.00% | Daredevil plays like a melee hunter with built-in radar awareness, allowing him to track weakened enemies and punish careless positioning. He excels at flanking and finishing targets, but requires strong close-combat judgment—if his opening combo fails to secure a kill, escaping safely becomes very difficult. |
| A | Blade | 1.80% | 43.80% | Blade is a sustain-focused melee fighter who thrives in extended duels thanks to his life-steal mechanics. Unfortunately, the current crowd-control-heavy meta makes it hard for him to shine. With limited range and vulnerability to anti-healing and hard CC, he can easily get kited and lose impact in team fights. |
| A | The Punisher | 6.50% | 48.50% | The Punisher is a classic suppression-style damage dealer. When fully set up, his sustained firepower can lock enemies down and control space effectively. The problem is his lack of mobility while firing—at higher skill levels, coordinated enemies will quickly punish his stationary position. |
| B | Star-Lord | 3.50% | 48.70% | Star-Lord relies on mobility and auto-targeting abilities to deal consistent chip damage around the edges of fights. While this makes him easy to use, his direct burst damage is relatively low and his survivability is limited. Once caught by tanks or bruisers, he usually goes down very quickly. |
| B | Iron Fist | 2.40% | 46.30% | Iron Fist is one of the most mechanically demanding melee fighters in the game. When executed properly, his combos deliver devastating burst damage. However, his success depends heavily on precise engage timing—enter the fight too early, and he'll be eliminated before he can contribute. |
| B | Namor | 4.30% | 47.90% | Namor plays as a defensive zone-control caster who relies on summoned turrets to maintain pressure. A well-prepared setup can create strong defensive fire coverage. However, his personal durability is low—once his turrets are destroyed or enemies dive directly onto him, his impact drops significantly. |
| B | Black Panther | 2.10% | 50.80% | Black Panther excels at capitalizing on opportunities. Securing a single elimination can reset his abilities and allow him to chain kills rapidly. That said, he has very little room for error—fail to finish a target during your engage, and survival becomes unlikely. |
| B | Deadpool | N/A | N/A | Deadpool stands out as one of the most unconventional heroes in the roster. His absurd self-healing and chaotic movement abilities make him extremely annoying to deal with in the backline. While his raw damage isn't always top-tier, his disruptive playstyle can seriously frustrate opponents. |
| C | Wolverine | 2.00% | 42.30% | Wolverine used to dominate close-range combat, but in the current meta he struggles against mobile enemies. Despite having decent self-healing, his limited range and lack of burst mobility make it difficult for him to pressure enemy carries effectively. |
| C | Scarlet Witch | 3.50% | 43.60% | Scarlet Witch delivers massive damage but suffers from extremely low survivability. When given proper protection, her chaos magic can quickly wipe entire teams. However, during her ultimate, she becomes an easy target—without protection from teammates like Magneto, she's often eliminated immediately. |
| C | Psylocke | 4.20% | 52.50% | Psylocke is a stealth-based burst assassin who excels at catching isolated targets. Her high win rate reflects how effective she can be in skilled hands. However, her fragile health pool and unforgiving playstyle mean that a failed engage usually results in instant elimination. |
| C | Iron Man | 4.40% | 48.90% | Iron Man specializes in sustained aerial bombardment, but much of his damage can be avoided with proper movement. His predictable flight patterns also make him vulnerable to accurate ranged attackers, turning him into an easy target in skilled lobbies. |
| C | Winter Soldier | 6.60% | 55.30% | Winter Soldier has strong close-range burst potential thanks to his mechanical arm grab and shotgun combo. However, his kit feels inconsistent across different ranges, leaving him with limited pressure outside close combat. His playstyle often relies on ambush tactics rather than sustained frontline impact. |
| C | Human Torch | 0.70% | 38.30% | Human Torch currently sits at the bottom of the performance charts. While his mobility and flame trails look flashy, his damage output is underwhelming. In the current high-damage meta, he struggles to secure eliminations and is easily taken down. |
| C | Black Widow | 1.30% | 37.10% | Black Widow currently holds one of the lowest win rates in ranked play. Despite wielding a sniper rifle, she struggles to find safe firing positions in fast-paced team fights. Outside of stealth scouting, her direct combat impact remains limited. |
| C | Phoenix | 3.70% | 44.40% | Phoenix once stood out for her revival mechanic, but her current damage numbers are too low to maintain pressure. Even after resurrecting, she often returns to the fight only to be eliminated again shortly after. |
| C | Squirrel Girl | 3.90% | 41.60% | Squirrel Girl functions as a summoner-style character, but her damage and threat level feel minimal in the current high-output meta. Compared to other picks, she lacks both survivability and kill pressure, making her a rare choice in competitive matches. |
Diamond+ Strategist (Support & Healers) Rankings
In high-ranked matches, supports are often more than just the team’s source of sustain. They also serve as the backbone of coordination and the team’s safety net for mistakes. That is why Cloak & Dagger and Invisible Woman remain solidly in S Tier.
Next, let’s take a closer look at how these support heroes actually perform in Diamond-level games.
| Tier | Hero | Pick Rate | Win Rate | Introduction |
| S+ | Gambit | 9.60% | 50.80% | Gambit is currently one of the most oppressive damage dealers in the game. His constant poke and slippery mobility make life miserable for slow, clunky frontliners. He's not just great at kiting and winning duels—his ultimate can also wipe entire fights, making him one of the easiest meta picks to climb with as long as you have decent movement. |
| S | Cloak & Dagger | 13.30% | 70.80% | Cloak & Dagger are by far the most broken duo in the current meta. Their two-body mechanic, combined with absurd healing and survivability, makes it incredibly hard for enemies to decide who to focus first. A ridiculous 70.8% win rate says it all—once these two are paired together, they create endless utility, constant fight control, and huge value for coordinated teams. |
| S | Invisible Woman | 9.40% | 58.30% | Invisible Woman is one of the most frustrating defensive supports to deal with. She can give her entire team massive force-field shields while using invisibility to scout safely and gather free information. In coordinated teams, she feels almost impossible to pin down, often soaking up enemy ultimates and turning team fights into a miserable grind for the other side. |
| A | Loki | 1.70% | 40.50% | Loki is one of the most annoying heroes in the game when played well, but he's also one of the easiest to misplay. His low pick rate and win rate show just how much he relies on game sense. He needs smart baiting, tricky clone usage, and well-timed stealth flanks to be effective—once opponents stop falling for his mind games, he quickly turns into dead weight. |
| A | Adam Warlock | 1.80% | 41.70% | Adam Warlock brings an absurd resurrection mechanic and powerful team utility, but his long cast times make him very vulnerable before he can actually impact a fight. He's a late-scaling support who depends heavily on macro awareness and tempo control. If his team falls behind too hard early, he often ends up feeling like a walking target instead of a game-changer. |
| A | White Fox | N/A | N/A | White Fox looks like a very promising new support. Her charm-based crowd control and team damage amplification give her plenty of upside across different team comps. She's still being figured out, but her mobility, disruptive utility, and strong playmaking potential already make her feel like the kind of hero that could become a must-pick or must-ban in ranked. |
| A | Rocket Raccoon | 10.10% | 68.50% | Rocket Raccoon is one of the most overloaded support picks in the current patch. He can provide huge value with his revive beacon while also pumping out damage that rivals actual carries. That mix of support utility and real firepower makes him one of the safest flex picks in the game—he fits into almost any lineup without feeling like a bad choice. |
| A | Mantis | 2.90% | 48.70% | Mantis is a nightmare for dive heroes. If an assassin tries to force their way in, her single-target sleep can instantly shut them down and leave them wide open. The problem is that she's also a very fragile backline support with poor mobility, so if she misses that key ability, she usually becomes the next easy target. |
| B | Luna Snow | 9.30% | 57.10% | Luna Snow provides strong, sustained healing while also annoying enemies with slows and wide-area ultimate value. Her ability to swing late fights with teamwide healing or damage gives her real comeback potential. Still, she depends a lot on team protection—once the enemy comp hard-dives or splits the fight apart, she can struggle badly without strong peel. |
| B | Ultron | 2.20% | 42.70% | Ultron is supposed to be a summon-based siege threat who overwhelms enemies with mechanical pressure, but right now, his summons feel too fragile and unreliable. They often get erased by random AoE before they can create real value. Since he also lacks a strong burst from his main body and depends heavily on setup, he currently feels awkward both in pushes and in team fights. |
| C | Jeff the Land Shark | 8.20% | 57.60% | Jeff the Land Shark may have a strong win rate and solid pick rate, but a lot of that comes from how effective he is in less coordinated games. His surprise burrow and swallow plays can farm weaker opponents, but in higher-level lobbies his flaws become much more obvious. Short range, limited mobility, and heavy reliance on good engage windows make him much less reliable once teams know how to punish him. |
Marvel Rivals Casual (Bronze to Platinum) Tier List
From Bronze to Platinum, players’ aim, coordination, and map awareness are usually less consistent than in higher ranks. Because of that, the same hero can perform very differently in this bracket, and their tier placement naturally changes as well.
Compared with high-ranked play, this tier list puts more weight on four things: whether a hero’s abilities are simple and straightforward, whether they have strong room for error, whether their ultimate can reliably swing teamfights, and whether they can still perform well without much team coordination.
| Tier | 🛡 Vanguard | ⚔️ Duelist | 🌿 Strategist | |||||
| S+ | Doctor Strange | Peni Parker | Hela | Scarlet Witch | Elsa Bloodstone | Invisible Woman | Cloak & Dagger | |
| S | Bruce Banner (Hulk) | Magneto | Hawkeye | Storm | Magik | Loki | Adam Warlock | |
Deadpool | ||||||||
| A | Thor | The Thing | Star-Lord | Namor | Iron Fist | White Fox | Jeff the Land Shark | Luna Snow |
Groot | Emma Frost | The Punisher | Squirrel Girl | Mantis | ||||
| B | Venom | Captain America | Black Panther | Wolverine | Daredevil | Ultron | Gambit | Rocket Raccoon |
Moon Knight | ||||||||
| C | Rogue | Mister Fantastic | Psylocke | Iron Man | Blade | |||
Angela | Phoenix | Black Widow | Winter Soldier | |||||
Spider-Man | ||||||||
| Total | 🛡 Vanguard · 13 | ⚔️ Duelist · 23 | 🌿 Strategist · 11 | |||||
Casual Vanguard (Tank) Rankings
From Bronze to Platinum, heroes like Captain America and Doctor Strange, who can sometimes turn into little more than punching bags in high-level lobbies, are actually extremely effective here.
Tank players in this rank range often just need to stand on the objective or hold up a large shield in the middle of the lane, and their teammates will naturally understand where to position and deal damage. There is no need for overly complex spacing or movement—if the shield is durable enough, your team already has a strong chance to win.
| Tier | Hero | Pick Rate | Win Rate | 🛡 Casual Vanguard Rankings |
| S+ | Doctor Strange | 13.80% | 67.30% | Doctor Strange is an absolute pub-stomper in low-rank lobbies. His massive front-facing magic shield can completely shut down opponents who have no idea how to flank or collapse from the sides. If you just walk forward with your shield up like a moving fortress, enemies will often panic and dump all their damage into it for free. |
| S+ | Peni Parker | 4.10% | 58.00% | Peni Parker is a well-known trap queen in lower ranks. Just throw webs and mines onto the objective, and enemies will practically line up to walk into them. In ranks where people barely check for traps, she turns any defensive position into a complete nightmare to push. |
| S | Hulk | 2.80% | 49.60% | Hulk's two-life mechanic gives him huge confidence in low-rank games. He can leap straight into a crowd, start smashing, and still often make it out alive. As long as you don't mind his clunky animations, he's one of the easiest and most reliable tanks for climbing through lower tiers. |
| S | Magneto | 8.80% | 57.90% | Magneto's projectile denial is brutal against straightforward DPS players who don't know how to reposition or play around his shield. One well-timed barrier can leave enemy marksmen completely useless. Even with only basic ult timing and defensive awareness, he still feels like one of the safest and most dependable team anchors in solo queue. |
| A | Thor | 4.70% | 51.00% | In low-rank games, Thor can be played like a full-on berserker. One hammer slam is often enough to catch multiple squishy enemies who never bother to dodge properly. He only lands in A tier because lower-rank supports usually can't keep up with his aggression, so overcommitting often means diving in and never making it back out. |
| A | The Thing | 3.60% | 43.20% | The Thing is as simple as it gets: pop your shield, run straight at the enemy, and start throwing hands. While he gets kited badly in higher-level play, his raw durability and straightforward pressure still work surprisingly well in low-rank matches where movement is much more predictable. |
| A | Groot | 3.60% | 47.00% | Groot's walls are a double-edged sword in lower-rank games. A good wall can completely trap the enemy team, while a bad one can just as easily block off your own allies. Still, as long as fights stay centered around the payload or objective, he remains an obnoxious frontline bulldozer in messy brawls. |
| A | Emma Frost | 6.80% | 62.30% | Emma Frost's high win rate in lower ranks comes mostly from raw stat-checking. Just switch into Diamond Form, run in, and start brawling—most players at this level have no idea how to focus her down properly. She doesn't even need perfect form-switching here; treating her like a tanky bruiser is already enough to win games. |
| B | Venom | 4.60% | 50.20% | Venom drops to B tier mainly because lower-rank players are terrible at using his web swing. They often get stuck midair or mess up their movement, then die to random gunfire. His temporary shields are still strong, but without solid map awareness and mobility control, diving in usually just turns him into a giant punching bag. |
| B | Captain America | 2.20% | 43.80% | Captain America may be easy to play, but even in low-rank games he often feels too passive. His small directional shield does very little to protect teammates who are constantly out of position. Since he lacks strong kill pressure, picking him often means standing in front and hoping your team can carry the fight. |
| C | Rogue | N/A | N/A | Rogue is basically self-inflicted pain in low-rank lobbies. She can steal enemy abilities, but most players at this level don't even know how to use what they took. Since she depends so heavily on matchup knowledge and familiarity with the entire roster, picking her in lower ranks usually turns her into little more than free ult charge for the enemy team. |
| C | Mister Fantastic | 2.00% | 44.20% | Mister Fantastic is still an easy target even in bronze-level games. Stretching himself out to grab enemies usually just makes him an even bigger hitbox for everyone to shoot at. Without burst damage and with such a slow, awkward kit, he ends up feeling bad for both his team and the player using him. |
| C | Angela | 3.60% | 56.90% | Angela falls to C tier in low-rank play because she depends too much on timing her cleanup windows. One bad entry and she instantly flies into the enemy team just to feed. Since teammates in these lobbies are rarely consistent at chipping enemies low, she often spends fights hovering around uselessly with no real chance to finish anyone off. |
Casual Duelist (DPS) Rankings
For DPS players in this rank range, the core job is often shield-breaking and constant pressure through sustained firepower. In practice, the target usually becomes whoever is closest or whoever has the biggest hitbox, which is often the enemy tank. That is why heroes like The Punisher and Iron Man, who can continuously pour out heavy damage, are often far more effective than assassins that require precise mechanics and tighter execution.
| Tier | Hero | Pick Rate | Win Rate | ⚔️ Casual Duelist Rankings |
| S+ | Hela | 3.50% | 63.80% | Hela is a pure stat-check artillery pick in low-rank lobbies. She can sit safely in the backline and spam abilities to pump out devastating AoE damage. Since most opponents don't know how to dive or pressure her properly, they often just watch their health bars disappear under constant shadow explosions. |
| S+ | Scarlet Witch | 3.50% | 43.60% | Scarlet Witch is a true teamfight wipe machine in the lower ranks. Even if she struggles throughout the match, one well-timed ultimate from the air can instantly clear the entire fight. In lobbies where players rarely use cover or focus fire, her chaos magic feels like a nuclear button. |
| S+ | Elsa Bloodstone | N/A | N/A | As a new hero, Elsa Bloodstone feels extremely overpowered. Even basic ability usage can send enemies scrambling. With built-in crowd control resistance and strong, sustained firepower, she dominates low-rank matches through sheer raw strength. |
| S | Hawkeye | 2.10% | 44.50% | Hawkeye doesn't need perfect prediction in lower ranks. Just stay far in the backline and keep firing—sooner or later, someone will walk straight into your shots. As long as assassins don't get on top of him, he can deliver steady and reliable sniper damage. |
| S | Storm | 1.70% | 47.40% | Storm's wide-area damage is incredibly effective in low-rank games. Players rarely coordinate to focus on airborne targets, giving her plenty of time to deal sustained damage from above. Once her ultimate is active, enemy formations often fall apart quickly. |
| S | Magik | 3.10% | 52.20% | Magik is a nightmare for squishy heroes in lower ranks. Her portal engage catches enemies completely off guard, and most players don't know how to respond once she dives in. Charging into a crowded fight and swinging freely often leads to easy eliminations. |
| S | Deadpool | N/A | N/A | Deadpool's slippery, hard-to-kill playstyle can completely frustrate inexperienced players. His strong self-healing allows him to dive deep into enemy lines, cause chaos, and escape repeatedly. He thrives on disruption and psychological pressure rather than pure damage output. |
| A | Star-Lord | 3.50% | 48.70% | Star-Lord's auto-targeting abilities make him very beginner-friendly. He can slide around the battlefield and deal consistent chip damage without perfect aim. While his burst damage is modest, his reliable tracking gives him a noticeable edge in lower-skill matches. |
| A | Namor | 4.30% | 47.90% | Namor can turn low-rank matches into a tower-defense scenario. Dropping turret summons and controlling space forces enemies to deal with constant pressure. If opponents ignore his summons, they slowly get overwhelmed by sustained damage. |
| A | Iron Fist | 2.40% | 46.30% | Iron Fist doesn't need complex combos in lower ranks. Simply charging in and applying constant melee pressure can be surprisingly effective. He may go down quickly at times, but his straightforward brawler playstyle is satisfying and easy to execute. |
| A | The Punisher | 6.50% | 48.50% | The Punisher's minigun suppression is extremely punishing in lower-rank lobbies. Once he sets up and starts firing, enemies often fail to reposition or take cover properly. As long as no one flanks him, he can dominate fights through raw sustained damage. |
| A | Squirrel Girl | 3.90% | 41.60% | Squirrel Girl's swarm of summons creates chaos on the battlefield. In lower ranks, the constant movement and visual clutter from her abilities can overwhelm opponents. While her direct damage is modest, her numbers advantage often works surprisingly well in messy fights. |
| B | Black Panther | 2.10% | 50.80% | Black Panther can be very inconsistent in lower ranks. If he fails to secure a kill and reset his abilities, he often gets stuck in the middle of the enemy team and goes down quickly. His performance heavily depends on proper timing and decision-making. |
| B | Wolverine | 2.00% | 42.30% | Wolverine often feels like a durable but ineffective frontline in low-rank matches. He can sustain damage through self-healing, but his short range makes it difficult to pressure targets. He frequently charges in first and ends up being focused down by multiple enemies. |
| B | Daredevil | 3.40% | 52.00% | Daredevil's tracking abilities are powerful on paper, but in low-rank games fights tend to be chaotic and grouped together. As a melee assassin, his survivability is limited, and diving into crowded fights can quickly lead to elimination. |
| B | Moon Knight | 7.40% | 53.50% | Moon Knight has a flexible kit, but his abilities require precision to fully shine. In lower-rank matches where players use abilities unpredictably, it can be hard for him to secure meaningful value. Without a decisive burst tool, he sometimes gets eliminated unexpectedly during prolonged fights. |
| C | Psylocke | 4.20% | 52.50% | Psylocke is extremely unforgiving for inexperienced players. Her low durability means that failing to secure a quick elimination usually results in instant death. She demands precise execution, making her a risky choice in lower ranks. |
| C | Iron Man | 4.40% | 48.90% | Iron Man often turns into an easy target in low-rank matches. While flying allows him to deal damage from above, it also draws heavy attention from enemies. His predictable movement path makes him vulnerable to focused fire. |
| C | Blade | 1.80% | 43.80% | Blade struggles heavily in chaotic low-rank fights. Before he can close the distance and use his life-steal effectively, he often gets overwhelmed by incoming damage. Crowd control and kiting make survival especially difficult for him. |
| C | Phoenix | 3.70% | 44.40% | Phoenix's revival ability sounds powerful, but in practice, she often returns to the fight only to be eliminated again immediately. With relatively low damage output, she struggles to create meaningful pressure in team fights. |
| C | Black Widow | 1.30% | 37.10% | Black Widow has a very limited impact in lower-rank matches. Her sniper playstyle often leaves the team effectively fighting shorthanded, especially during chaotic team fights. Without strong frontline pressure, she struggles to contribute consistently. |
| C | Winter Soldier | 6.60% | 55.30% | Winter Soldier's grab ability can be powerful, but in lower ranks it frequently misses or fails to convert into eliminations. His kit feels awkward at both close and mid range, making him unreliable in fast-paced fights. |
| C | Spider-Man | 3.50% | 49.40% | Spider-Man is extremely difficult to use effectively in lower ranks. Many players struggle with his movement mechanics and end up mispositioning constantly. Because he relies heavily on mechanical skill and timing, inexperienced players often turn him into an easy target. |
Casual Strategist (Support & Healers) Rankings
In this rank range, teams often take far more unnecessary damage than they should. As a result, a support’s main job is to become a relentless healing machine. If a hero can provide strong burst healing and quickly bring teammates back from the brink, that hero becomes incredibly valuable.
That is why heroes like Mantis and Luna Snow, who offer exceptionally high healing output, tend to perform surprisingly well in this bracket. They can drag poorly positioned teammates back from the edge of death, which often leads to much higher win rates at these ranks.
| Tier | Hero | Pick Rate | Win Rate | 🌿 Casual Strategist Rankings |
| S+ | Invisible Woman | 9.40% | 58.30% | Invisible Woman is one of the most oppressive support picks in low-rank lobbies. Her massive teamwide force fields make so many random enemy abilities feel completely useless. On top of that, lower-rank players rarely know how to deal with stealth properly, so she can move around the map almost uncontested while gathering free information for her team. |
| S+ | Cloak & Dagger | 13.30% | 70.80% | Cloak & Dagger's absurd dual-body mechanic is a complete nightmare in low-rank games. Players already struggle with aim and target focus, so in team fights they often have no idea which one to burst down first. Once this duo turns on their healing and survival tools, they can easily reset fights and drag half-dead teammates back from the brink, which is exactly why their win rate is so absurdly high. |
| S | Loki | 1.70% | 40.50% | Loki can run circles around low-rank players thanks to his clone mechanics. Most opponents simply cannot tell the real one from the fake, and will happily waste abilities and even ultimates on illusions. As long as you understand the basics of stealth flanks and baiting, he can make enemies look completely lost while you keep picking people off from the shadows. |
| S | Adam Warlock | 1.80% | 41.70% | Adam Warlock's teamwide resurrection can feel game-breaking in low-rank lobbies. The enemy team may spend everything to finally win a fight, only for one ultimate to bring your team right back and completely crush their momentum. As long as you don't overextend and die first, simply playing safe in the backline and acting as a revive machine is often enough to win games. |
| A | White Fox | N/A | N/A | White Fox is excellent at punishing reckless dive attempts in low-rank matches. Her charm can instantly shut down enemies who mindlessly charge the backline and leave them wide open for punishment. With good movement and smart positioning around the edges of fights, she offers a strong mix of survivability, peel, and disruption. |
| A | Jeff the Land Shark | 8.20% | 57.60% | Jeff the Land Shark is both hilarious and surprisingly effective in low-rank lobbies. His ability to swallow a key enemy—or even save a low-health teammate—can completely swing messy fights. In ranks where positioning is sloppy and awareness is low, his burrow-and-devour playstyle often creates absurd comeback moments. |
| A | Luna Snow | 9.30% | 57.10% | Luna Snow is a very comfortable support pick in lower ranks. She doesn't require perfect aim to keep her teammates topped up, which is especially valuable when everyone is running around chaotically. A well-timed ultimate can instantly stabilize a sloppy team fight and bring grouped-up allies right back into the game. |
| A | Mantis | 2.90% | 48.70% | Mantis is great at shutting down the kind of reckless assassins that love to dive headfirst in low-rank matches. Her single-target sleep can stop those engages on the spot and leave the enemy helpless. The downside is that she's still a fragile backline support, so if she misses that key sleep and has no protection, she can be deleted almost immediately. |
| B | Ultron | 2.20% | 42.70% | Ultron looks like he should be able to overwhelm weaker players with sheer numbers, but low-rank fights are filled with random AoE that clears out his summons before they can do much. Since his main body lacks real burst damage, he often ends up feeling low-impact in team fights and struggles to carry games on his own. |
| B | Gambit | 9.60% | 50.80% | Gambit's constant poke and spacing-heavy playstyle demand solid aim and movement, which makes him much less reliable in bronze-level hands. A lot of lower-rank players end up missing too many shots and failing to get real value out of his kit. Because he's also fairly fragile and mechanically demanding, he often looks much weaker in these lobbies than he does on paper. |
| B | Rocket Raccoon | 10.10% | 68.50% | Rocket Raccoon still has huge healing and damage potential, but low-rank teammates often fail to make proper use of his beacon utility. On top of that, his tiny frame doesn't save him as much as it should in chaotic fights full of stray AoE and random splash damage. He can still be strong, but a lot of his value gets wasted in uncoordinated games. |
Marvel Rivals S7 New Heroes: White Fox & Black Cat
White Fox (March 20, 2026 — Available Now)
Ami Han (White Fox) is the 48th hero in Marvel Rivals. She is a Korean super-agent with the bloodline of the nine-tailed fox and first appeared in Marvel Comics in 2014.
Her main form of attack is firing Fox Orbs, which can both heal allies and damage enemies. These projectiles bounce off surfaces and track nearby enemies. Conceptually, this dual-purpose basic attack is somewhat similar to Invisible Woman’s, but it plays very differently in practice, giving White Fox a distinct and unique style.
Here is a quick look at her main abilities:
- Yeo-woo Guseul (Primary Weapon): Fires Fox Orbs that heal allies and damage enemies. Their bouncing mechanic allows her to hit tricky angles.
- Ghostly Surge: Consumes Spirit Tail energy to launch a projectile that heals allies, grants invulnerability, and charms enemies, slightly pulling them toward White Fox.
- Instant Ally Teleport: Her most unique skill. She can instantly blink to any ally anywhere on the map and create a brief barrier that blocks projectiles. Used well, this works as a lifesaving ability that can rescue diving teammates or backline allies being flanked.
- Nine-Tailed Fox Form (Ultimate): Fully transforms into a nine-tailed fox, granting nearby allies lifesteal and unstoppable status while attacking with claws to deal damage.
- Team-Up Ability – Blessing of the Nine-Tailed Fox (with Luna Snow): White Fox is the core of this team-up skill. She grants Luna Snow a new spirit fox ability that fires a Fox Orb forward, healing allies while damaging and charming enemies. This adds meaningful utility to Luna Snow’s otherwise more limited kit in high-level play.
Objective evaluation:
White Fox fills a clear niche for players who want to play support without giving up an aggressive playstyle. Her current rating is:
- Diamond and above: A Tier, with room to rise. The current patch is still being adjusted.
- Bronze to Platinum: A Tier, with a chance to reach S Tier as more players become familiar with her kit.
If the enemy picks White Fox, heroes that can push or pull her away from her barrier position—such as Invisible Woman, Winter Soldier, and Angela—are some of the best options for isolating and eliminating her.
Black Cat (Releases on April 17 — Season 7.5)
Black Cat is the 49th hero and is expected to be released on April 17, 2026. Here is what we know so far:
Felicia Hardy is a world-class thief and a former member of the Thieves Guild. She is a Duelist, with a kit built around stealth, mobility, and luck-based disruption mechanics that bring bad luck to nearby enemies, which fits her comic-book identity well.
Kit overview: Based on the information confirmed so far, Black Cat’s gameplay will focus on invisibility and high mobility, while also applying debuffs tied to luck-based effects. She will most likely encourage an aggressive, proactive, and highly mobile playstyle. As a Duelist, she appears to lean more toward being a damage-focused hero rather than a hybrid character.
Season 7 Marvel Rivals Changes
Season 7 launched on March 20, 2026, with the theme “The Hunt Begins.” It may sound stylish in the trailer, but in terms of gameplay, it represents a fundamental shift in the overall pace of the game.
Ultimate Ability Nerfs
Developers felt the previous pace was too fast, with ultimates being used too frequently. As a result, the ultimate charge rate for all heroes has been reduced by roughly 20%:
- Vanguards and Duelists:
Damage-to-energy conversion reduced from 90% → 70%, and passive energy regeneration lowered from 12/sec → 11/sec - Strategists:
Healing-to-energy conversion reduced from 90% → 75%, and passive energy regeneration lowered from 12/sec → 8/sec
In short, dealing damage or healing allies now generates less energy, so ultimates cannot be used as casually as before—you need to time them more carefully.
However, there is also a benefit: if you are hit by multiple crowd-control effects in a short period (such as chain stuns or knock-ups), the later effects will be weakened. This means you are less likely to be completely locked down and eliminated without counterplay.
As a result, heroes that relied heavily on the “farm ultimate → use ultimate → win teamfight” strategy have lost a key advantage. Meanwhile, heroes with strong base abilities and consistent neutral performance are rising in value.
Expanded Ban Phase
Each team can now ban three heroes instead of two, and each ban phase lasts 15 seconds.
The practical result: heroes that previously slipped through bans may now be consistently unavailable in Diamond and above. When building your hero pool, be prepared for the possibility that your best hero could be banned in key matches.
Placement Matches Now Consider Individual Performance
Previously, placement matches depended entirely on team wins and losses, which could feel frustrating when paired with weak teammates. Now, individual performance is also taken into account. If you perform exceptionally well—dealing serious damage, providing strong healing, or absorbing significant damage—your starting rank will not drop as much, even if your team loses.
Map Pool Update — Tokyo 2099: Shin-Shibuya Returns
Shin-Shibuya has rejoined the competitive rotation. It is a fully vertical urban map filled with skyscrapers, neon signs, dramatic elevation changes, and tight alleyways.
In simple terms, the rule for Shin-Shibuya is: Whoever controls the high ground and masters close-quarters alley fights is more likely to win. So the strong and weak heroes in this patch have also shifted, as shown below.
| Strong Heroes This Patch | ![]() Black Panther | ![]() Hulk | ![]() Magneto | ||
| Weak Heroes This Patch | ![]() Deadpool | ![]() Doctor Strange | ![]() Invisible Woman | ![]() Angela | ![]() Magik |
How to Unlock New Heroes in Marvel Rivals
All heroes in Marvel Rivals are free for all players, so you do not need to spend anything to unlock the full roster. However, if you want to customize your heroes further, you will need to use Lattice—the premium paid currency—to buy cosmetics, skins, or the Battle Pass.
If you're thinking about picking up the Season 7 Battle Pass or buying Lattice for the new skins, platforms like GamsGo can help you save money with Marvel Rivals gift cards priced below the official in-game store. Instead of paying full price for the pass in the in-game shop, you could save a few dollars now and put that toward next season’s Battle Pass.
The Season 7 Battle Pass, titled “The Lifeblood and the Time Stone,” includes exclusive skins for White Fox, Iron Fist, Hawkeye, Mister Fantastic, Ultron, Adam Warlock, Peni Parker, Venom, Hulk, and Elsa Bloodstone.
If you want to claim even more free rewards, our regularly updated Marvel Rivals redeem codes can help.

How to Pick the Right Hero for You
The tier list above has already shown which heroes are strongest in Season 7. That said, you can still choose your starting hero based on your own playstyle.
Vanguard (Tank) Players
If you want to charge in, cause chaos, and create openings: Hulk or Thor
If you want to control space and improve your team’s positioning: Peni Parker or Magneto
If you are new to Tank Heroes: Doctor Strange (in this bracket) or The Thing — high impact, low difficulty
If you want a long-term main that works well across all ranks: Peni Parker
Duelist (DPS) Players
If you have a strong aim and want to snipe: Hawkeye or Hela
If you have a strong aim and want to dive, Magik or Spider-Man (Spider-Man is harder to master)
If your aim is average and you want consistent damage: Storm or Namor
If you do not want to rely too much on aim: Scarlet Witch (in lower ranks) — but plan to transition later to a hero with a higher ceiling
If you want a high-skill, high-reward specialist: Spider-Man — the highest potential, but also the hardest to master
Strategist (Support) Players
If you just want efficient healing with simple controls: Invisible Woman
If you want a healer with interesting mechanics and a high skill ceiling: Cloak & Dagger or Loki
If you want to play aggressively while still supporting your team: White Fox
If you want to swing fights with your ultimate: Adam Warlock
General Advice
Pick one hero for each role and learn them deeply before branching out. In this game, the difference between truly understanding one hero and just casually playing many heroes is very noticeable. Spending two weeks mastering one hero will do far more for your rank than spending one hour on twenty different heroes
Conclusion
This article updates the Marvel Rivals hero tier list for Season 7, with separate analysis for Diamond and above and Bronze to Platinum. For Marvel Rivals, Season 7 marks a genuinely interesting shift in the meta. The 20% nerf to ultimate charge may seem like it slows the game down, but in practice, it gives more room for players who understand the patch, manage resources well, and can play a wider range of heroes to stand out.
Because of that, Season 7 is no longer just about who can build ult charge faster. It puts much more emphasis on hero pool depth and how efficiently you invest your resources.
If you want to keep up with the meta and start playing top-tier comps sooner, you can top up Marvel Rivals on GamsGo to get the resources you need at a better price and stay better prepared for the current patch.
Good luck with your placements.
FAQ
Who is the best hero in Marvel Rivals Season 7?
For tanks, Hulk is the clear frontrunner at Diamond+ and remains excellent at all ranks. For DPS, Elsa Bloodstone is the most impactful hero in the game when she isn't banned. For support, Gambit leads at Diamond+ when available, but Cloak & Dagger and Invisible Woman are the most consistently strong across all ranks.
Is White Fox good in Marvel Rivals?
Yes. She's a legitimate A-tier Strategist in her first season, with a unique ability to teleport to allies and block projectiles that no other support has. Her dual healing-and-damage kit makes her feel engaging without sacrificing team utility. She's worth learning.
What is the best team composition in Season 7?
The dominant format at Diamond+ is 1 Vanguard, 2 Duelists, 3 Strategists — the so-called 1-2-3 comp. The most common strong version: Hulk as tank, Hawkeye and Blade as DPS, with Gambit/Cloak & Dagger/Invisible Woman filling support. Triple support remains dominant despite the ult nerf.
How did the 20% ult charge reduction change the meta?
It stretched ultimate windows from roughly 30-35 seconds to 50+ seconds, shifting emphasis from ult-cycle spam to neutral ability-based play. Heroes who relied on frequent ultimates for survival or burst (Winter Soldier, early Daredevil) dropped in priority. Heroes with strong base kits and tempo-independent value (Hawkeye, Namor, Jeff the Land Shark) rose.
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