Modern Warfare 4 DMZ: The Ultimate Guide to Loot and Exfil

GamsGo Team

By GamsGo Team

2026/10/13

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Call of Duty: Modern Warfare 4 launches on October 23, and it's Infinity Ward's first new Call of Duty in four years. This time the fight moves to the Korean Peninsula, with a full Campaign, Multiplayer, and a third mode.

That third mode is DMZ, an extraction mode. You drop into a large map alone or with a squad, fight AI soldiers and other players, and collect gear and crafting materials. Then you have to get out alive. Anything you extract with is yours to keep, and anything you die with is lost. That one rule is what gives every fight in DMZ its tension.

This MW4 DMZ guide brings together everything Infinity Ward has officially shared so far, plus a few predictions of our own, clearly marked as speculation. It walks you through how a match works, your home base, your characters and what happens when they die, crafting, weapons, and the dangers on the Hajin map.

Haven't locked in your copy yet? The MW4 pre-order accounts on GamsGo can save you up to 15%, so you're ready to drop in on day one.

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🧪 Testing and Update Schedule

Oct 5–9
Official DMZ intel published
Oct 20
Hands-on testing in Early Access
After launch week
Guide updated with real data

This version is based on Infinity Ward's official intel.

MW4 DMZ at a Glance

Before we look at how a match plays out, here are the basics: when you can play, what it costs, and who you can play with.

Launch
October 23, 2026
Early Access
October 20 (digital pre-orders)
Price
Included with MW4, not free-to-play
Map
Hajin Exclusion Zone
Progression
DMZ Levels 1 to 70
Squad Play
Solo, with friends, or Squad Fill

DMZ comes with every copy of MW4, so there's nothing extra to buy. Digital pre-orders can start a few days early, and our FAQ covers the exact dates, editions, and platforms.

You don't need friends online to play. You can go in alone, invite your own squad, or turn on Squad Fill, which matches you with two other players.

How a DMZ Match Works

With the basics covered, here's what actually happens once you load in. Every DMZ match, which the game calls a deployment, follows the same five steps:

  1. Get ready at your base, where you pick your character and gear.
  2. Choose what kind of match you want to play.
  3. Drop into the Hajin map. The game calls this the "infil."
  4. Complete objectives, fight enemies, and collect loot.
  5. Leave the map before time runs out. This is the "exfil," or extraction.

The time limit comes from a radiation storm that spreads and gets stronger as the match goes on. Stay too long and the map becomes too hostile to survive, so every plan you make in Hajin should include a way out.

What You Keep and What You Lose

The keep-what-you-extract rule covers everything you carry, from weapons and armor to crafting materials, valuables, and Keys.

There's one way to protect your best items. Larger backpacks come with Secure Slots, and anything inside them stays with you even if you die. A basic pack has eight slots and no Secure Slots, which is why upgrading your backpack is one of the first goals in DMZ. Once you have Secure Slots, fill them with whatever is hardest to replace, such as a Weapon Manual or a rare crafting ingredient, not with ammo or common resources.

Getting downed doesn't have to end your run. A squadmate can revive you, or you can use self-revive gear if you carry it. Without either, there's a new Tourniquet that gets you out of the downed state, which the game calls Last Stand, and back to a wounded state. It only buys you a little time, so follow it up with other medical items to get back to full health.

One thing always carries over, even when a match goes wrong: the XP you earn always counts. Your DMZ level keeps rising after a death, and that's what unlocks most new features.

Packing for a Match: Your Loadout

MW4 DMZ loadout guide

Before each match, you choose what your Operator carries in. Your Loadout is the gear you use directly, and your Backpack holds everything else. If your Stash, the storage at your base, is empty or you just want to jump in, pick the Free Loadout, a basic kit you get for nothing. It's a low-risk way to build up your Stash while you learn.

Loadout SlotWhat Goes ThereGood to Know
Plate CarrierYour armor vestPlates fill automatically when you infil; extra plates only come from traits or the Armor Box Field Upgrade
Weapon Slots 1 and 2Two primary or secondary weaponsYou start with room for two guns plus a melee weapon
Melee WeaponA knife or other melee weaponDoesn't count toward your two weapon slots
HeadgearA gas mask or night vision gogglesNeeded for radiation zones and unpowered areas
Self-ReviveA Self-Revive KitHas its own slot, so it doesn't take Backpack space
Tactical, Lethal, Field Upgrade, Fire SupportGrenades, deployable gear like an Armor Box, and call-in killstreaksSpares go in your Backpack
BackpackYour bag for loot and sparesEvery pack has a separate pouch that collects Resources automatically
ParachuteWhether you can glide from heightsFound at Fire Stations or crafted
Mission ItemFilled automatically during Story Missions and OpsMission items don't take up Backpack space

Infinity Ward recommends never going in without four things: a Plate Carrier, a Backpack, a weapon, and a Medkit. Everything else depends on where you're headed.

Reading the DMZ Screen

The DMZ screen, or HUD, shares a few basics with Multiplayer, like the ammo counter and compass. Much of it is new, though. It answers the questions you'll ask most in Hajin: how much time is left, how dangerous this area is, and what you still need to do. The numbers below match the official screenshot.

MW4 DMZ HUD elements
#HUD ElementWhat It ShowsWhy It Matters
1Tac-MapA minimap with objectives, enemy compounds, key buildings, Ammo and Armor Caches, spreading radiation, and nearby enemiesOpen the full map to read grid squares, place pings, or cancel your current Op
2Radiation CountdownTime until the storm gets stronger (25:31 in the screenshot)Start heading for an exfil while there's still time to walk there
3ObjectivesYour active Story Mission, Dynamic Op, or Side Op, with the next step (here, Operation: Signal Breaker)Shared with your squad, so everyone knows the current task
4CompassBearings from 1 to 360 degrees and the name of the area you're in (N 17, The Grid)Call out exact directions to your squad
5Threat LevelHow dangerous the AI is in your current area (Critical here)Your cue to push on or back off, covered with the Hajin map
6Hostiles KilledHow many AI enemies you've killed this matchA warning that you're being too loud, explained alongside Threat Level
7DMZ OrdersThe Order you're working on (Hack a UAV Tower in Deadtown)Lets you finish an Order on the way to your main objective
8Squad StatusEach squadmate's portrait, color, health, plates, and whether they're wounded, downed, or deadShows who needs a revive or plates before the next fight
9DMZ CashCash you've found during this matchWhat you stand to lose if you go down; the FAQ explains when it reaches your Bank
10Equipment CapacitySpare armor plates (6 here), plus your gas mask and parachute if equippedHow many more hits you can absorb before you need to restock
11BackpackOpens the Backpack menu to swap equipment and use items like Bandages and platesUse the Sort button to tidy a full pack before deciding what to drop
12Primary WeaponAmmo in the magazine and in reserve, fire mode, rarity, and attachments (an X-58 Nyx here)Rarity tells you how good a found weapon is and whether it's worth carrying out
13Secondary WeaponYour second weapon and its ammoA quick check before you swap weapons mid-fight

Two more HUD items aren't numbered in the screenshot. The equipment row shows your melee weapon, tactical, and lethal equipment with how many you have left. Your Field Upgrade and any Fire Support killstreaks also appear near the weapon display.

Choosing a Match Type

When you're ready to play, you pick one of three match types. They all take place on the same map, but each one gives you a different goal.

Match TypeWhat You DoRewardsRisk LevelBest For
Story MissionsPick a mission (or a random one) with a briefing, fixed objectives, and fixed rewardsHigh-value gear and Cash listed in the briefing, plus bonus rewards for completion milestonesMedium: objectives often lead into guarded areasNew players learning the map, and anyone chasing a specific reward
Dynamic OperationsJump into multi-step objectives (Ops) generated for each match, such as securing assets, rescues, or assaults on enemy positionsDMZ Cash, XP, and a Supply Drop crate after each Op, upgrading from Common to Uncommon to Rare as you chain successesLow to medium, except the Hunt Operators Op, which means fighting a real squadSteady income and quick gear upgrades
Free RoamExplore Hajin with no assigned missionWhatever you find, plus Side Ops, bosses, and bounties along the wayDepends entirely on where you go and how loud you areFarming specific crafting items, hunting Lieutenants, and finishing DMZ Orders

If you're new, start with Story Missions, because the briefing tells you where to go and what you'll earn. Once you know the map, Dynamic Operations become the best source of steady Cash. Free Roam suits players who already know exactly what they're looking for, such as a specific ingredient or a Lieutenant.

Side Ops: Extra Rewards Along the Way

Whatever match type you pick, you'll pass smaller optional tasks called Side Ops. They're quicker than a full Op, earn DMZ XP, and often give you something useful for the rest of the match. You can also start a Dynamic Op mid-match by finding a Dynamic Ops phone in Hajin.

Side OpWhat You DoWhat You GetWatch Out For
UAV TowerActivate a small comms tower, usually guarded by enemiesDMZ Cash and a pulse that reveals nearby players and enemiesThe pulse may show a rival squad close by, so be ready for a fight
SAM SiteHack the control computer and defend the site until the hack finishesA missile battery that automatically shoots down enemy aircraftA siren goes off when the hack starts, and enemies retake it if you move too far away
Lieutenant Hunt TowerClimb a tall communications tower and use the laptop at the topThe general location of a nearby LieutenantYou're exposed while climbing and at the top
Lost Supply DropFind and open a Supply Drop left somewhere in HajinFree gearOther players may be heading to the same spot
Truck RepairRepair a damaged truckA working vehicle for your squadRepairs take time in the open
MW4 DMZ Side Ops map

How You Enter the Map (and What It Costs)

In Dynamic Operations and Free Roam, you can also choose how you arrive. Walking in is free. The other options cost DMZ Cash, the money you earn inside DMZ and keep in your Bank at the base. Some of them unlock as your DMZ level rises.

Entry OptionCost (DMZ Cash)What You Get
On FootFreeA random starting point
Polaris Dagor A15,000A random start with a light vehicle dropped next to you
LTV25,000A random start with a heavily armored truck
Helicopter50,000Your squad flies in, with one player piloting
Cargo Plane100,000You choose exactly where to land

Our read (speculation): Walking in is the right choice for most early matches, because you'll need your money for weapons and for bringing back characters who die. The Cargo Plane is the option to save up for. Once you know where a rare item or a boss's loot room is, landing right next to it saves a long walk across the map.

Whichever way you enter, take a few seconds after landing to open your map, find the closest exfil points, and plan a route that ends near one. With a random starting point, knowing your way out matters more than knowing where the loot is.

How to Get Out Safely

Getting out is the step that decides whether a match counts. The standard way is an exfil site, marked on your map with green smoke. Sites rotate from a pool of locations, so they change from match to match. There are also a few other ways out, each with its own trade-off.

MW4 DMZ exfil guide
Exfil MethodHow It WorksMain RiskBest Used When
Exfil HelicopterGo to a green smoke site, call the twin-rotor Monarch helicopter, and hold the area until it landsIt's the most predictable way out, so it draws the most attentionYour squad is healthy and can defend a position for a while
Fulton Balloon (Skyhook)Deploy a Fulton balloon and get pulled out by a passing aircraft from where you areYou need to bring or find a Fulton first, and you're still exposed until it lifts you outThe nearest exfil site is far away or already contested
FlareFire an exfil flare to call for extractionFlares are very loud and can be seen from great distancesYou need a way out fast and have no Fulton
Die Hard TraitThe Survivalist trait from the Operators section calls the exfil when you reach it while downedOnly helps if you can crawl or be carried to the exfilYou often play in a squad and want a safety net

Whichever method you use, the moment you try to leave is when other players are most likely to find you. These are the dangers to plan for.

Danger at ExfilWhy It HappensHow to Handle It
Squads waiting at the siteExfil sites are fixed points that every player can see on the mapScout the site from a distance first, and consider a farther exfil that fewer players will pick
Rising AI pressureEnemy forces push harder the longer you wait for the helicopterClear the area before calling it in, and stand where you have cover from more than one side
Crossing open groundAreas like Imjin Farmland have long sightlines and little coverUse a vehicle or move along tree lines and waterways when you're carrying good loot

When the match ends, you get a grade from F to S++ based on three things: objectives, combat, and looting. Any Recipe or Weapon Manual you carried out is unlocked permanently, and each one also pays 5,000 DMZ Cash. We'll explain what those two items do in the crafting and weapons sections.

DMZ FOB: Your Base Between Matches

Between matches, you return to your Forward Operating Base, or FOB. It's a camp you walk around in, a bit like a lobby, and each building in it is a station with its own job. One station stores your loot, another builds weapons, another starts the next match.

You start with a small camp. As your DMZ level goes up, new stations open and the base grows to more than a dozen. Here's what each one does and when you get it.

MW4 DMZ FOB stations
StationWhen It OpensWhat It Does
OperatorsFrom the startChoose and manage your characters
DMZ OrdersFrom the startGuided tasks that teach the mode and pay out loot and Cash
Stash/LoadoutFrom the startStore loot (40 items and 12 weapons at first) and pick your gear
Firing RangeFrom the startTest weapons on targets from under 10 to over 100 meters away
Survival KitsFrom the startOpen themed supply packs (Deployment, Triage, Armor, Equipment, and SERE Kits for risky recoveries) earned from Orders, levels, and events
Bounty LeaderboardFrom the startSee the weekly top 50 most wanted players and top 50 hunters
3D PrinterDMZ Level 2Craft gear and upgrade other stations
Boss BoardAfter your second DMZ OrderBuy the location of a boss for your next match
VendorDMZ Level 5Buy weapons and items; stock rotates and improves as your DMZ level rises
GunsmithDMZ Level 10Buy and customize weapons
Dog Tag CaseDMZ Level 20Display tags from players you've beaten and earn more from bounties

Three more stations are open from the start: Events, Deploy (where you start a match), and DMZ Progression. Progression is worth checking every few matches, because each of the 70 levels gives a reward, such as a new crafting recipe, more storage, a bigger Cash limit, a Gunsmith discount, or an extra character slot.

New weapons are worth a quick stop at the Firing Range, too. A few minutes there teaches you a gun's recoil before you have to rely on it in Hajin.

Our read (speculation): Based on the unlock levels Infinity Ward has shared, I expect Level 10 to be the first big milestone. Before the Gunsmith opens, you depend on the free starter gear, weapons you find, and whatever the Vendor sells that day. After Level 10, you can buy back a favorite weapon whenever you lose one. Most players will push DMZ Orders in the first days to get there quickly.

 

☢ Hajin Exclusion Zone

Ready to Drop Into Hajin?

DMZ progress starts from zero for everyone: Operators, traits, recipes, and base stations. If you want the game sorted before launch day, GamsGo has MW4 pre-order accounts, so your copy is locked in before the first squads head into the zone.

Launch: October 23 DMZ Levels 1–70 FOB, Traits, and Crafting

View MW4 Accounts →

DMZ Operators and Traits

MW4 DMZ Operators

The first station you'll use at the FOB is Operators. In DMZ, the character you play as is called an Operator. In most Call of Duty modes, an Operator is only a skin. In MW4 DMZ, each Operator is a character that improves the more you play, so it's worth getting to know the system early.

How Many Operators You Can Use

You start with two Operator slots, so you can have two characters ready to play. You can unlock a third slot by leveling up DMZ, and Vault Edition owners have three from the start. You can change an Operator's look at any time.

Each Operator keeps their own Backpack and Loadout between matches, so you can leave one kitted for quiet looting and another for heavy fights. Your Stash, DMZ Cash, and crafting materials, on the other hand, are shared by all your Operators. Infinity Ward even suggests using one Operator as a "cash mule" that earns money for the rest of your roster.

Which Operators You Can Play at Launch

Your Operator's look comes from the same roster used in Multiplayer. In DMZ, the look is cosmetic. Infinity Ward hasn't announced any character-specific abilities, so what makes one Operator stronger than another is the traits you give it, which we cover next.

These are the Operators Infinity Ward has officially confirmed for launch, along with how to get each one.

OperatorPackHow to Get It
Hunter KillerPre-order bonus skinPre-order or pre-purchase any edition
PriceHostile Alliance Operator PackVault Edition
ValeriaHostile Alliance Operator PackVault Edition
GhostHostile Alliance Operator PackVault Edition
BlixHostile Alliance Operator PackVault Edition
SASSpecial Forces Operator Pack (United Kingdom)Vault Edition
KSK AmphibiousSpecial Forces Operator Pack (Germany)Vault Edition
COM SFTSpecial Forces Operator Pack (France)Vault Edition
South Korean Special ForcesSpecial Forces Operator Pack (South Korea)Vault Edition

Every player also gets a base roster for free. Infinity Ward hasn't published the full list yet. Named characters seen in the Beta and the Campaign include Coffey, Blackwell, Reece, Park, Kal, Dallas, Dunn, Zimo, Minhee, West, and Jae. There are also soldier-style Operators such as CTSFO, UCTF, MilSim KSK Arctic, and MilSim US SF. We'll confirm the final roster at launch.

Traits: How Operators Get Stronger

Each Operator has a Dog Tag, a rank that rises as that Operator earns XP. It has 18 levels across six tiers: Steel, Bronze, Silver, Gold, Damascus, and Onyx, each with three steps. Every new level gives one Trait Point, which you spend on traits, permanent bonuses for that Operator. A strong match can level the tag more than once, and an Operator's tag level is separate from your overall DMZ level.

Traits are split into three groups, called trait trees, with 22 traits each. Your first point in a tree unlocks a random Minor Trait. After that, the tree branches into pairs of Major Traits and groups of three Minor Traits, and you pick one per branch to move up. A tree holds up to nine of your traits, so 18 points can complete two trees or spread across all three.

One rule shapes every choice: once you pick a trait, you can't swap it out. It's worth deciding what each Operator is for before you spend the first point.

MW4 DMZ Operator trait trees

Here are the Major Traits Infinity Ward has revealed for each tree. Minor Traits are randomized, so they vary from Operator to Operator.

Major TraitTreeWhat It Does
Adrenaline BurstWarfighterKilling an enemy resets your tactical sprint
Equipment ProfessionalWarfighterSlowly recharges Lethals and Tacticals after use
Combat ResistanceWarfighterReduces explosive damage and the effects of enemy Tacticals
Viper SenseWarfighterHides you from thermal optics and AI targeting systems
Quick FixWarfighterShortens your health regeneration delay after a kill
PossumWarfighterOnce per match, revive yourself into Last Stand after dying, with full health
Adaptive RestockWarfighterAI enemies drop one extra item
InvestorScoutSlightly increases the Cash you extract
Hostile LooterScoutAI enemies sometimes drop Uncommon printer ingredients, with a small chance of Rare ones
Container LooterScoutA chance of an extra item from containers
Thermal PaddingScoutHides you from UAVs and weakens Advanced UAVs to standard UAV detection
UAV UpgradeScoutExtends UAV range and duration, and upgrades them to Advanced UAVs
OverwatchScoutUAV Towers you activate never expire
Field CraftingScoutCraft items from Common resources during a match
Air SuperioritySurvivalistExtends how long UAV Towers and SAM Sites stay active
Faster ReviveSurvivalistSpeeds up revives
Consumable DurationSurvivalistMakes consumables last longer
Impact SmokesSurvivalistReleases smoke when you're downed
Free ReviveSurvivalistAutomatically repairs your first wound
Numb the PainSurvivalistApplies Painkillers and Smelling Salts effects when you're revived
Die HardSurvivalistReaching an exfil while downed calls it automatically, and you never bleed out while downed

Our read (speculation): For your first Operator, Possum and Free Revive are the safest picks, because both help you keep your gear after a bad fight. Scout traits like Investor and Container Looter pay off more on a second Operator that you use mainly for collecting resources. That second slot also suits risky matches, since the next section explains why a low-level Operator costs little to lose.

When an Operator Dies

If your Operator dies, they go MIA (missing in action) and can't be used until you bring them back. Bringing them back costs DMZ Cash. They keep all their traits, but they return without any gear.

The cost depends on how many Trait Points the Operator has. A new Operator is cheap to bring back, while a fully leveled one costs much more. If the price is too high, you can dismiss that Operator and start a new one in the same slot.

Infinity Ward hasn't published exact prices yet. Two things are confirmed: the 3D Printer can craft permanent discounts on these costs, and some Survival Kits, called SERE Kits, are built for high-risk recoveries.

Our read (speculation): Since there's both a discount upgrade and rescue items for this system, recovery will likely be a regular expense. Keeping enough Cash for at least one recovery before taking a well-leveled Operator into a dangerous area is a simple way to avoid being stuck without your best character.

Prestige: Resetting an Operator for Permanent Perks

MW4 DMZ Operator prestige

Prestige is a long-term goal. Once an Operator has all 18 Trait Points, you can prestige them. This resets their traits, but it also gives them a random Permanent Prestige Trait that stays forever, even after the reset.

Prestige isn't free. Each time, you give up a set of high-quality gear and pay a large amount of DMZ Cash.

PrestigeGear You Give UpDMZ Cash
1stTwo weapons with 3 attachment slots, Rare Plate Carrier, Rare Backpack, four Rare crafting ingredients200,000
2ndTwo weapons with 4 attachment slots, Epic Plate Carrier, Epic Backpack, four Epic crafting ingredients300,000
3rd and AfterTwo weapons with 4 attachment slots, Legendary Plate Carrier, Legendary Backpack, four Legendary crafting ingredients500,000

Each Operator can hold up to three Permanent Prestige Traits. From the fourth prestige on, you're offered a new trait and choose whether to replace one of your three or turn it down. Two practical notes: an MIA Operator can't prestige, and Trait Points don't have to be spent first. Prestiging several Operators also earns Calling Cards and other rewards Infinity Ward hasn't revealed yet.

Our read (speculation): Going by the published prestige costs, I'd guess the first prestige is a mid-game goal, not something for launch week. The gear is the hard part, because you have to extract with each required item first. A practical approach is to store the items over several matches and prestige once you have everything.

DMZ Crafting: Using the 3D Printer

Once your Operator is set up, the next thing that shapes your runs is gear. The 3D Printer, which opens at DMZ Level 2, is the FOB station where you make your own instead of hoping to find it. It can print armor vests, backpacks, night vision goggles, and parachutes. It also makes grenades and other equipment, consumables from painkillers to radiation blockers, and killstreaks, which are call-in rewards like a UAV radar sweep.

One difference from Multiplayer is worth knowing early: Field Upgrades don't recharge in DMZ. Once you use one, it's gone, so treat them like any other item you craft or find.

What You Need to Craft

Each craft needs a Recipe, which works like a blueprint. You earn Recipes by leveling up, completing DMZ Orders, or finding one in Hajin and extracting with it.

The Recipe then asks for materials. Resources are the basic ones, in four types: Synthetics, Electronics, Chemicals, and Metals. They're added to your total automatically when you loot, so they never take up backpack space.

Better items also need 3D Printer Ingredients, specific parts like Binding Catalyst, Biomaterials, Detonators, and Control Units. These do take up backpack space, so you only keep them if you extract.

MW4 DMZ 3D Printer crafting menu and recipes

The First Recipes You Get

These recipes unlock at Level 2. The vests and backpacks matter most, because better armor keeps you alive and a bigger backpack lets you carry more out.

ItemWhat It DoesCost to Craft
BandageRestores some health for a short time while you're wounded15 Synthetics, 15 Chemicals
MedkitFully heals you, and lets you get back up after being downed30 Chemicals, 1 Binding Catalyst, 5 Biomaterials
1-Plate Armor VestHolds one armor plate25 Synthetics, 25 Metals
2-Plate Armor VestA tougher vest that holds two plates50 Synthetics, 5 Reactive Metals
Small BackpackAdds more item slots25 Synthetics, 25 Metals
Medium BackpackMore slots, plus Secure Slots that keep items when you die50 Synthetics, 5 Rigid Synthetics

If you need a specific ingredient, you can pin it in the printer menu. Pinned items are marked when you see them in Hajin, and the menu also shows where each ingredient usually appears. It's worth pinning the two "Always keep" ingredients from the table below as soon as the printer opens.

The printer is quick to use once you know it. Ingredient counts turn green when you have enough, and you can craft several copies of an item at once. Finished gear can go straight to your Operator or into your Stash. Later recipes go well beyond the basics, including vests that can stop one-shot kills and consumables that breach locked doors.

What to Collect and Keep Early

In your first few hours, almost everything you craft draws from the same small pool of materials. This table shows which ones matter most and whether to keep them or sell them.

ItemWhy It Matters EarlyKeep or Sell?
SyntheticsUsed in every early vest and backpack recipe, plus BandagesKeep: you'll run short of these first
MetalsNeeded for the 1-Plate Vest and Small BackpackKeep
ChemicalsNeeded for Bandages and MedkitsKeep
ElectronicsNot used in the first recipes, but needed laterKeep
Rigid Synthetics (Uncommon)The ingredient that unlocks the Medium Backpack and its Secure SlotsAlways keep
Reactive Metals (Uncommon)The ingredient for the 2-Plate Armor VestAlways keep
Binding Catalyst (Rare) and Biomaterials (Uncommon)Needed for MedkitsKeep a small supply
ValuablesSell for Cash or use in FOB upgradesKeep your first few for upgrades, then sell extras
Weapon ManualsUnlock a weapon at the Gunsmith for goodAlways extract with these

Looting Resources costs you nothing, so grab them whenever you can. Ingredients are where the real choices start. When your backpack fills up, drop common gear before you drop an ingredient you'll need for your next craft.

Upgrading Your Base

The printer's Upgrades tab improves the FOB itself. These upgrades are permanent. They raise your Cash limit, add storage for items and weapons, and make Operator recovery and Gunsmith builds cheaper. Others add more Vendor stock or let you print rarer ingredients, like Rigid Synthetics and Alloyed Plating, yourself.

Each upgrade takes several prints to finish, and many of them use valuables, which is why the table above suggests keeping your first few instead of selling them.

Getting Weapons in DMZ

MW4 DMZ weapons and Gunsmith

The printer covers armor and equipment, but not guns. You can get weapons in three ways: pick them up in Hajin, buy them from the Vendor, or build them at the Gunsmith once you reach DMZ Level 10. The Gunsmith is the most reliable option, and it works much like the one in Multiplayer. The difference is that everything in DMZ costs DMZ Cash.

Weapon levels and unlocked attachments are shared with Multiplayer, so leveling a gun there helps you in DMZ too. If you're not sure which guns to level first, our MW4 best guns tier list covers the strongest picks from the Beta.

How the Gunsmith Works

  • Weapon Manuals: Before the Gunsmith can sell you a weapon, you have to find its Weapon Manual in Hajin and extract with it. After that, you can buy that weapon as many times as you like. A basic M4, for example, costs about 5,000 DMZ Cash.
  • Attachments: Weapons you build can hold up to five attachments, and each extra slot costs more than the one before. Weapons you find in Hajin can have up to eight.
  • Apex slot: In MW4, a weapon you've fully leveled gets a special Apex slot for a unique upgrade. In DMZ, this slot costs nothing.
  • Weapons you find: Guns dropped in Hajin can come with damaged optics, broken attachments, or rough field repairs that affect how they handle. Lieutenants carry custom weapons with their own attachments and camos. Any gun you extract can be upgraded at the Gunsmith, but only as that single copy.
  • Blueprints: Blueprints are pre-made weapon versions with their own look and attachments. You can use each one you own once for free, including the Beta Forged Han 86 from the MW4 Beta. After that, you can buy it again at a discount.

At launch, the Gunsmith has 32 weapons: 8 assault rifles, 5 SMGs, 2 shotguns, 3 LMGs, 3 marksman rifles, 3 sniper rifles, 4 pistols, and 4 launchers. Launchers can't take attachments, and cosmetics like camos are always free.

If you're not sure how to build a gun, Gunny, the Gunsmith's build helper, can put one together for you. Squads can also share the work. An experienced player can build a weapon at the Gunsmith and carry it in a Weapon Backpack, a pack with an extra weapon slot. Once the match starts, they drop it for a squadmate.

Our read (speculation): Expect Weapon Manuals to be the most hunted loot in the first week, with Weapon Backpacks close behind. Every extra gun you bring out is one less you have to buy.

The Hajin Map: Danger Zones and Bosses

Now that you know how a match works, here's where it happens. Hajin is a closed-off zone where Russia, North Korea, and South Korea meet, set after the events of the MW4 Campaign. It has 13 major locations and more than 60 smaller named spots, from rice fields and small villages to a walled city center and a damaged nuclear reactor.

Your role there is a shadow CIA asset sent to recover weapons and military technology left behind after the Campaign. The weather changes from match to match, too. Sudden rain cuts visibility, and fog or overcast skies can turn a familiar route into guesswork, so a plan that worked last match may need adjusting.

MW4 DMZ Hajin map points of interest

Threat Levels: How Dangerous Each Area Is

Each area has a Threat Level that tells you how strong the AI enemies are. It appears under your compass when you enter, and it runs from Low through Medium, High, and Critical up to Extreme.

The level also changes during a match. Noise and fighting push it up, and the enemy responds with stronger reinforcements: attack helicopters, heavily armored troops, and eventually Deathstalker drones sent to chase you down. Moving away and staying quiet brings the level back down. Threat Level only measures AI enemies, not other players.

To help you stay hidden, DMZ has a Stealth Meter. When an AI enemy is close to spotting you, you'll hear an audio cue and see an indicator that shifts from white to yellow to orange. Drop prone or get back into cover before it fills, and the enemy won't raise the alarm. Infinity Ward says this is especially useful for solo players.

A second meter, the Hostiles Kill Count, tracks how many AI enemies you kill in one match. If it fills up, the game sends an enemy Hunt Squad after you. To keep both meters low, Infinity Ward suggests breaking line of sight, moving to quieter rural areas, and using melee attacks, throwing knives, or suppressed weapons.

Major Locations: Danger and Loot at a Glance

Hajin's 13 major locations each have a starting Threat Level and a few spots where the better loot tends to be. As a rule, the more dangerous the area, the better the rewards. Here's what Infinity Ward's field intel says about each one.

LocationPart of the MapStarting ThreatWhere to Look
DeadtownSouthwestLow outside, Medium at the Re-Education CenterThe larger, more ornate buildings, especially the two Re-Education Centers. A sewer runs under the town, and military storage is hidden in apartment blocks on the east side.
Imjin FarmlandSouth-southwestLow, Medium at the Rice MillThe Rice Mill and its warehouses. The fields around it are open, so approach using cover.
Cheongun VillageNorthLow, High at the Heavenly Luck CasinoThe multi-floor casino, its underground parking, and a vault you can try to break into without drawing a rival squad. The power is out inside, so bring night vision goggles (NVGs).
Mirae General HospitalNorth centralLowThe hospital wards, triage tents, and military barracks around the building. Watch for snipers in the woods of Mujin Pass to the south.
Songdo WharfEast Hajin CityLowThe La Grande Vie apartment tower and the market by the sea. Oamsik Turtle Island offers places to explore or hide.
Cheonwang Peak ArrayCentralMediumThe TV station buildings, now turned into enemy barracks. The roof has a helipad and long views over the area.
Wolves StadiumSouth central Hajin CityMediumThe Police Station and bank building on the surrounding streets. The edge closest to The Grid is the most dangerous.
Hajin River HeightsSoutheastMediumCompound Echo, an enemy base inside an apartment building, and the Jinseo Park Towers.
NuriGO MallNortheast Hajin CityMedium (East), High (West)The Police Station, Clinic, and City Hall above ground, plus a huge unpowered shopping area underground. Bring NVGs.
14th Political PrisonNorthwestHigh, Critical inside the CitadelThe Citadel at the center of the prison, a maze of walkways and cell blocks with high-value targets.
Haneul Nuclear ReactorNortheastHigh, with radiationLoot that can only be found in this fallout zone. A gas mask and radiation gear are required, and you can reach it by water or through a tunnel from Compound Delta to the southwest.
Chang-san Air BaseWestCritical outside, Extreme in the bunkerThe command building, hospital, barracks, and supply depots, plus an underground bunker larger than the base itself. Recon teams found a way in from the woods to the south.
The GridCentral Hajin CityCritical, Extreme at Nenshin Tech ComplexHanex Bank, DBN Headquarters, Nenshin Tech Complex, Minsok Art School, and the Construction Zone. Expect fights on rooftops as well as streets.

Where to Find High-Value Loot

MW4 DMZ Hajin high-value loot

Beyond the major locations, certain types of buildings and sites across Hajin are marked on your Tac-Map because they're more likely to hold specific gear. Learning them helps you shop for what you need instead of searching every house.

SiteHow to Spot ItWhat You'll Find
Fire StationsRed buildings; brick in the north, modern in the southRadiation gear and parachutes, usually with enemies inside
Police StationsBlue buildingsMilitary gear, a locked armory, and sometimes roof access for overwatch
ClinicsGreen buildingsMedical supplies; other players sometimes wait inside to ambush wounded squads
Residential DistrictsApartment blocks and housesCrafting resources and scavenged materials
CompoundsFortified enemy basesBetter loot, useful intel, and often an armored LTV; a quiet approach works best
Ammo and Armor CachesMarked on the Tac-Map, often inside compoundsAmmo and armor plates, with a cooldown after each use
Gas Stations and Marine Gas StationsOn roads and riverside jettiesVehicle repairs, fuel, and Gas Can refills
Locked Loot RoomsOpened with KeysSome of the best loot in Hajin, often guarded

Keys are the most direct route to high-value loot. You find them while looting or as drops from Lieutenants, and each Key's description lists the grid square of the room it opens. The Tac-Map grid uses letters from west to east and numbers from north to south, so D7, for example, points to Imjin Farmland.

Infinity Ward's own field report shows what a loot room can hold. In it, a Key taken from a Lieutenant opened a sealed room beneath NuriGO Mall. Inside were a high-value Plate Carrier recipe, rare components, and a Weapon Manual. The same report warns that the tunnels leading there were guarded by robot dogs and traps.

A few more habits help you find the good stuff. If a door is locked from the inside, there's another way in. In rural and wooded areas, watch for underground entrances. Before you deploy, check the 3D Printer, which shows where each ingredient is most likely to drop, and plan your route around it.

Our read (speculation): While you're still learning, stick to the Low-threat areas in the south and north, such as Deadtown, Imjin Farmland, Cheongun Village, and the hospital. They're the best places to see how the AI reacts while you collect basic resources. The Grid and Chang-san Air Base will hold the best loot, but they're better saved for when you have a Medium Backpack and a 2-Plate Vest.

The Enemies You'll Face

The AI soldiers belong to a secretive North Korean group, and they work as coordinated squads rather than lone targets. If you stay hidden, they may ignore you. If they notice something, they search. If you start a fight, they engage. A lone soldier under fire will take cover, hold position, freeze, or try to break your line of sight.

EnemyWhat to ExpectHow to Handle It
Tier 1 GruntsBasic soldiers with light gear, common in Low-threat areasAny weapon works; take them out before they alert the rest of their squad
Tier 2 Armored SoldiersWear body armor and take more hitsAim for the head, or use a weapon with higher damage per shot
Tier 3 Gas-Masked SoldiersArmored and equipped for toxic or radioactive areasExpect them near the reactor and in higher-threat zones; bring armor of your own
Tier 4 Faceless SoldiersThe toughest regular troops, fully armoredFight them from cover and avoid open ground
Drone Swarms and LMG DronesAutonomous drones that hunt you from the airBreak line of sight indoors, then shoot them as they come through doorways
K9 Robot DogsFour-legged robots, usually found undergroundThey close distance fast; keep a close-range weapon ready in tunnels
Attack HelicoptersAir patrols with heavy firepowerBreak line of sight under a roof, or bring a launcher to shoot them down
Road ConvoysGroups of enemy vehicles moving along roadsStay off main roads when a convoy passes, or ambush it from above
Hunt SquadSent after you when your Hostiles Kill Count fills upLeave the area or prepare a defensive position

Bosses: Lieutenants and Commanders

MW4 DMZ bosses Lieutenants and Commanders

Hajin also has two types of bosses. Lieutenants are elite soldiers you can track down on purpose. Before the Boss Board lets you buy intel on a specific Lieutenant, you need to complete a set of challenges in earlier matches. Commanders are huge enemies that are always somewhere on the map, and the Team Leader, the voice on your radio, warns you when one is close.

 LieutenantsCommanders
What They AreNamed elite soldiers with unique weapons, sometimes with bodyguardsRoaming heavy enemies: the Colossus, the Deathstalker, and a battle tank
How to Find ThemBuy their location at the Boss Board (lasts one match) or use a Lieutenant Hunt Tower (see Side Ops)You can't buy their location; they appear on your map when they're close
RewardsXP, Cash, a chance at their weapon, a key to their loot room, and a Dog Tag CaseXP, Cash the first time you beat each one, and rare crafting ingredients
The RiskPicking up the Dog Tag Case shows your position to every playerNormal weapons barely hurt them, and the fight attracts other squads

Infinity Ward has also introduced a few Lieutenants by name in its field reports. Here's what's known so far.

LieutenantWhere to LookWhat's Known
GoraniThe high woodland above Hanrim Village, in the farmland and forest areasA sniper in a ghillie suit with a water deer skull mask. He carries an M4, travels with camouflaged escorts, and is hard to find with standard tracking.
BaleChang-san Air BaseA former Spetsnaz soldier who trains North Korean forces. He's guarded by elite troops that hold the base's approaches.
The WardenThe northern hillsHis Key leads to the loot room under NuriGO Mall described in the loot section above.

Lieutenant fights take longer than regular firefights, because they have extra health and their own combat behavior. Even if you leave the Dog Tag Case behind, you still get everything else the kill drops. The Case only matters for progressing the Boss Board, and a Case taken from another player counts too.

The Colossus is a seven-foot armored soldier with a minigun. The Deathstalker is a helicopter-sized drone with two machine guns. Infinity Ward also points to the SAM sites from the Side Ops section. Once you take one over, it shoots at enemy aircraft on its own, which makes it especially useful against the Deathstalker.

Our read (speculation): Infinity Ward describes Commanders as "seemingly impervious to many standard weapons," so I suspect they're meant to be fought with launchers and explosives rather than rifles. Bring at least one launcher before taking on the Colossus or the tank. For a Lieutenant, plan your exfil route before the fight starts, not after.

Getting Around: Vehicles

Hajin is too big to cross on foot every match, so vehicles matter. There are four ways to travel: ground vehicles, rail lines, boats, and aircraft. Unlike Warzone, every DMZ vehicle has limited fuel and armor, so a damaged or empty vehicle can strand you far from an exfil.

VehicleTypeWhat Stands OutGood For
CamperGroundCarries a squad but has no armor or weaponsMoving between quiet areas, away from gunfire
SedanGroundSmall civilian car, quick but fragileFast solo or duo trips
GrizzlyGroundLight armor, quick, and agileHit-and-run attacks
Aston Martin DreadnoughtGroundArmored SUV with strong off-road handling and speedCrossing rough terrain safely
Polaris Dagor A1GroundOff-road tactical vehicle that fits a full squad and gearSquad travel over rough ground
LTVGroundLight combat vehicle with an optional mounted .50 calPushing into compounds with fire support
Cargo TruckGroundTwo seats and a flat cargo bedSimple transport on roads
D50 Radar FlatbedGroundA truck with a mounted UAV that scans the areaSpotting enemies before you arrive
TrainRailAutomated, runs a long route through the former South Korean areasCrossing the map without driving
TramRailSlow, elevated monorail looping around Hajin CityGetting a high view of the city edges
RHIBWaterFast inflatable boat built for quick maneuversReaching places by river, like the reactor's water route
HeliAirTwin-engine combat helicopterFast travel and fire support from above
Heavy ChopperAirArmored transport with defensive flares; hovers on autopilot if the pilot leavesRarely flown by players, so expect to see it more than use it
MonarchAirTwin-rotor exfil helicopterYour ride out; players can't fly it

The train and tram can't be driven. You simply ride them along their fixed routes. The train covers many of the South Korean locations. The tram circles the outskirts of Hajin City on a raised track, with stops such as the monorail station at NuriGO Mall.

To keep vehicles running, use Gas Stations to repair and refuel cars and aircraft. Marine Gas Stations, a small jetty with two pumps, do the same for RHIBs and armored patrol boats. Both can also refill the Gas Cans you carry. Some traits help too, such as one that lets you jump out and fix a punctured tire on the spot.

MW4 DMZ vehicles

DMZ Bounties: Fighting Other Players

You don't have to fight other players in DMZ. Some squads will want to fight you, though, and many encounters end in a firefight. To make player kills matter, MW4 adds a bounty system.

How a Bounty Builds

Every player you kill raises your Bounty, and it stays with you from one match to the next. After four player kills, you become Wanted. Nearby players get an alert when you come close, and at the highest Wanted level, your rough location can appear for everyone in the match.

Other players can then hunt you. Any Bounty Station in Hajin shows a free list of Wanted players in the match, and buying intel marks a circle around a target's area on the map. The more Wanted the target, the more that intel costs, and the faster the circle shrinks and updates. To collect, a hunter has to kill the target and extract with their Dog Tag, and the reward grows with the target's bounty.

Player kills also pay more XP than AI kills, which is part of why some squads go looking for fights. If you're mainly here for loot, that's worth keeping in mind when you hear gunfire nearby.

How to Clear a Bounty

You can clear your bounty in three ways: die without extracting, let another player extract with your Dog Tag, or pay it off yourself at a Bounty Station. Paying it off early keeps you from ever becoming Wanted, which other players have pointed out as an easy way to avoid attention. It's also worth doing before you head to exfil with good loot.

There's also an option for aggressive players: hunting other bounty targets lowers the bounty on your own head. That turns Wanted players into targets for each other, not just for regular squads.

The system also checks how a fight started. Your bounty grows more slowly if you were outnumbered or didn't shoot first. And not every meeting has to turn into a fight. Proximity voice chat and the ping wheel let you offer a truce or team up with another squad.

Proximity chat is also more useful than before. Voices get quieter with distance, come from the direction of the speaker, and echo differently indoors and outdoors, so listening carefully can tell you where a rival squad is. You can also mute nearby players if you'd rather not hear them.

Not everyone likes this direction. Players who mainly want to fight AI worry that bounties and leaderboards will make the mode more about PvP (player versus player). There's no PvE-only option, so if that's you, Story Missions and keeping your bounty low are the best ways to avoid other squads.

Your First Days in DMZ: A Roadmap

Each part of this guide covers one system. This roadmap shows how they line up in your first days, using the unlock points Infinity Ward has shared. Treat it as a suggested route, not a fixed rule.

StageWhenMain GoalWhat It Unlocks Next
1. Learn the RopesDMZ Level 1Play Story Missions and your first two DMZ Orders with the free starter gearThe Boss Board, after your second Order
2. Start CraftingDMZ Level 2Craft Bandages, a 1-Plate Vest, and a Small BackpackSteadier runs with more carrying space
3. Build Your BankDMZ Levels 2 to 5Switch to Dynamic Operations and chain Ops for Cash and Supply DropsThe Vendor at Level 5
4. Protect Your LootAs soon as you have the ingredientsCraft the Medium Backpack and 2-Plate VestSecure Slots, so a death no longer wipes your best items
5. Own Your WeaponsDMZ Level 10Extract Weapon Manuals and start building guns at the GunsmithRebuying your favorite weapons whenever you lose them
6. Go BiggerDMZ Level 10 and upHunt Lieutenants, push Medium and High threat areas, and level your first Operator's traitsRare ingredients, boss loot, and the path to prestige

What's New for 2022 DMZ Players

If you played the first DMZ in Modern Warfare II, the basic idea is the same: drop in, loot, and get out. Infinity Ward says MW4 DMZ was rebuilt around player feedback from that version, which launched in 2022 as a free beta alongside Warzone 2.0. Most of the systems around the core idea are new.

 2022 DMZ (Modern Warfare II)2026 DMZ (Modern Warfare 4)
PriceFree, launched with Warzone 2.0Included with MW4
MapsAl Mazrah, Ashika Island, Building 21Hajin Exclusion Zone
Between MatchesMenu screensA walkable base (the FOB) with upgradable stations
OperatorsSkins onlyCharacters with traits, MIA status, and prestige
CraftingTrading items at Buy StationsA 3D Printer with recipes and base upgrades
Match TypesFaction missionsStory Missions, Dynamic Operations, and Free Roam
BountiesA simple bounty added later, worth $10,000Bounties that follow you across matches, with weekly leaderboards

Returning players have mixed views so far. On big gaming forums, many like the deeper progression and the new bounty rules. The main complaint is that DMZ is no longer free, alongside the PvP concerns covered in the bounty section.

What We'll Test When DMZ Goes Live

A few important numbers haven't been released yet. These are the first things we'll check when Early Access opens on October 20, and we'll add the results to this guide after launch week.

  • Operator recovery prices at different trait levels, and how much the printer discounts save.
  • Where key ingredients appear, especially Binding Catalyst, Reactive Metals, and Rigid Synthetics for the first crafts.
  • How to beat each Commander, including which weapons and tools work against the Colossus, Deathstalker, and tank.
  • The best first traits for solo players and squads.
  • How much Cash a typical match earns, so you can judge when paid entries and prestige are worth it.

Final Thoughts

What makes MW4 DMZ different from other Call of Duty modes is that nothing resets between matches. Your base, Operators, traits, and stored loot all carry over, so the mode rewards patience more than any single great fight. A careful player who extracts often will usually progress faster than one who wins big fights and then dies on the way out.

Everything in this guide comes from Infinity Ward's official information, with our predictions marked separately. For the complete list of base stations, see the official DMZ FOB guide. We'll update this page with real numbers after testing Early Access.

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MW4 DMZ FAQ

Is MW4 DMZ Free to Play?

No. DMZ is only available inside Call of Duty: Modern Warfare 4, so you need to own the game on your platform. There's no standalone free version this time. Every edition of MW4 includes it, so you don't need the Vault Edition just to play.

How Do I Get MW4 DMZ Early Access?

Digitally pre-order or pre-purchase the Standard Digital Edition or the Vault Edition. DMZ Early Access opens on October 20, three days before launch, on Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, Steam, and Nintendo Switch 2. The same purchase also unlocks Campaign Early Access from October 16. It's a digital pre-order bonus, so check that your purchase is digital.

Can You Play MW4 DMZ Solo?

Yes. You can deploy alone, bring your own squad, or use Squad Fill to join two other players. Solo play has one big catch: there's nobody to revive you. That makes the Possum trait, which gives you one self-revive per match, and the Stealth Meter much more valuable when you play alone. Until you know the map, Squad Fill is the safer way to learn.

What Is the Fastest Way to Level Up in DMZ?

Infinity Ward points to a balanced approach. Opening containers is one of the most reliable sources of XP, DMZ Orders pay out XP and loot together, and each Dynamic Op adds XP plus a Supply Drop. Infinity Ward recommends mixing all of these in one match and aiming for an S rating, rather than focusing on just one.

How Long Does It Take to Unlock the Gunsmith?

The Gunsmith opens at DMZ Level 10. Infinity Ward hasn't shared how much XP each level needs, so the exact time is still unknown. Focusing on DMZ Orders and Story Missions early is the most direct path, and we'll share real leveling times after testing.

Does DMZ Progress Count Toward Multiplayer?

Partly. Weapon levels and attachment unlocks are shared, so leveling a gun in either mode helps in the other. DMZ XP also counts toward your main Player Level, which goes from 1 to 55. It doesn't work the other way: XP from Multiplayer and Warzone won't raise your DMZ level, and things like traits, recipes, and FOB stations stay inside DMZ.

Where Does Your DMZ Cash Go After a Match?

Cash you find during a match only moves to your Bank back at the FOB after a successful exfil. That's the money you spend on paid infils, Operator recovery, Gunsmith builds, and prestige, which costs 200,000 for the first one. Your Bank has a limit, and both DMZ levels and 3D Printer upgrades raise it, so it's worth upgrading before you start saving for big purchases.

What Does the Vault Edition Add to DMZ?

Besides a third Operator slot from the start, Vault owners get a Deployment Kit. It holds two each of Weapon Insurance Contracts, Operator Rescue Beacons, Fulton Drop Markers, Medium Backpacks, and 2-Plate Carriers. They also get one-time use of the Signature Weapon Collection Blueprints: the Kastov 762, ISO Nightshade, Rezi 12, Oris 8.6, and a Combat Knife. Lost Blueprints can be rebought at a discount.

Will DMZ Progress Reset Between Seasons?

Infinity Ward hasn't announced how DMZ progress will be handled when new seasons arrive. The 2022 version reset some progress between seasons, which many players disliked, so this is one of the first things we'll look for once Season 1 details are out. We'll update this answer as soon as there's official word.

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