Honkai: Star Rail Version 4.5 “To Roll the Stars in Astropolis” adds Robin • Summeretto, a Wind Remembrance support, and Aventurine • Waveflair, a Quantum Elation damage dealer, bringing new options to several team archetypes.
This guide covers practical Version 4.5 team comps for Elation, Remembrance, DoT, Break, follow-up, hypercarry, and other popular playstyles. Use the recommended lineups or swap characters based on your roster.
Many teams feature Version 4.5 characters and reruns, including Robin • Summeretto, Aventurine • Waveflair, Hyacine, and Ashveil. Need more pulls? Top up Oneiric Shards through GamsGo at up to 30% off and complete your ideal lineup.

Best HSR Team Comps for Version 4.5
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The T0 teams combine powerful damage dealers with highly synergistic supports and sustain units, giving them strong damage, smooth rotations, and consistent performance. Elation, Remembrance, and frequent-action teams are especially prominent in Version 4.5.
T0.5 and T1 teams can still rival T0 with the right builds and matchups. T2 and T3 teams depend more on investment, enemy weaknesses, or precise rotations, so use this ranking as a reference and adjust the support or sustain slot when needed.
How HSR Team Building Works
A standard Honkai: Star Rail team has four character slots. A strong lineup balances damage, buffs or debuffs, Skill Point usage, elemental coverage, and survivability instead of simply placing four high-tier characters together.
HSR Team Roles Explained
Characters are commonly grouped into four combat roles. Paths can suggest what a character does, but they do not define the role completely, especially with flexible Remembrance and Elation kits.
A standard lineup uses one Main DPS, two flexible slots, and one Sustain. The flexible slots can contain two Supports or one Support and one Sub-DPS. Dual-DPS and sustain-free teams also work, but they require suitable kits, stronger builds, or careful play.
Balance Your Skill Point Economy
Skill Points are shared by the entire team. Most Basic ATKs generate 1 SP, while most Skills consume 1 SP. Teams normally start with 3 SP and can hold up to 5, although certain characters, Techniques, and effects can change these limits.
Your Main DPS may need to use a Skill every turn, so the remaining characters must generate enough SP to support that rotation. Judge SP usage across a complete rotation rather than looking at only one turn.
- SP-Positive: Generates more SP than it consumes by using Basic ATKs frequently.
- SP-Neutral: Alternates between Skills and Basic ATKs without causing a long-term SP loss.
- SP-Negative: Consumes more SP than it generates and needs SP-positive teammates.
Most teams should remain SP-neutral or SP-positive over a full rotation. Running several SP-negative characters together can interrupt buffs, healing, or the Main DPS's attacks.
Match Enemy Weaknesses
Enemies have a Toughness bar and one or more elemental weaknesses. Attacking with a matching element reduces Toughness. Weakness Break delays the enemy's action, applies an elemental Break effect, and creates an important damage window.
Matching weaknesses is especially valuable for Break teams and Apocalyptic Shadow. Characters that implant weaknesses, add weakness types, or reduce Toughness regardless of type can make a team more flexible, but enemy mechanics still matter.
Endgame Modes Reward Different Teams
Memory of Chaos, Pure Fiction, and Apocalyptic Shadow use two teams in Normal Mode. Since Version 4.3, their highest difficulty also offers Starward Mode, which adds a third stage and requires three separate teams.
- Memory of Chaos: Rewards fast clears within a Cycle limit. Enemy lineups determine whether single-target damage, AoE, Break, DoT, or follow-up attacks perform best.
- Pure Fiction: Focuses on scoring against repeated enemy waves. AoE damage, frequent actions, and effects triggered by defeating enemies are especially valuable.
- Apocalyptic Shadow: Centers on Boss Mirages. Teams must reduce Toughness efficiently, exploit the Weakness Break window, and respond to each boss's unique mechanics.
- Anomaly Arbitration: Uses three non-overlapping teams for its Knight Stages. Afterward, the King in Check Stage can be challenged with any suitable team.
One powerful lineup is no longer enough for every reward. Build at least three functional team cores, spread universal Supports and Sustains carefully, and keep alternative characters ready for different weaknesses and stage mechanics.
Best HSR 4.5 Team Comps for Every Game Mode
Honkai: Star Rail Version 4.5 shortens the current Apocalyptic Shadow and Pure Fiction periods to five weeks, while Memory of Chaos keeps the existing Stormcleanse phase until Version 4.6. Because every mode rewards a different damage pattern, the best approach is to build several complete archetypes instead of forcing one universal team into every stage.
HSR 4.5 Apocalyptic Shadow Best Teams
Apocalyptic Shadow: Celestial Lupine runs from August 31 to October 5, 2026. Weakness Breaking an enemy with Steadfast Safeguard removes control debuffs from all allies and makes their Ultimates available. Enemies also take 25% more Skill DMG and 15% more Elation Skill DMG.
Normal Mode requires two teams. Starward Mode adds a third Node, so plan three lineups without duplicate characters before entering. The final reward thresholds are 6,600 points in Normal Mode and 10,200 points in Starward Mode.
These lineups are starting points rather than mandatory answers. Boss weaknesses, Finality’s Axiom choices, and your available Eidolons can change the best allocation. The complete HSR 4.5 Apocalyptic Shadow guide covers each boss, Node buff, and alternative team.
If Elation is your main archetype, the Evanescia build and team guide explains how to balance damage, Energy, and replacement teammates.
HSR 4.5 Memory of Chaos Best Teams
Version 4.5 does not add a new Memory of Chaos phase. Stormcleanse remains available until September 28, 2026. At the start of each Cycle, one random Hunt or Erudition ally immediately acts and gains 80% increased DMG for one turn.
Hunt and Erudition carries use the turbulence most directly, but a well-matched dual-DPS or hypercarry team can still clear efficiently. Assign your fastest side to the more demanding half instead of treating both sides as identical damage checks.
For the follow-up lineup, the Ashveil build guide covers her damage priorities and rotation with Mortenax Blade.
The dual-DPS option needs careful Skill Point and Energy management. Check the Gilgamesh build and Robin • Summeretto build guide before finalizing Speed order.
HSR 4.5 Pure Fiction Best Teams
Pure Fiction: Domain Genesis runs from September 14 to October 19, 2026. Every time the team gains Punchline, it receives 2 additional Grit, so Elation, AoE, DoT, and frequent-action teams reach Grit effects faster than slow single-target lineups.
Prioritize attacks that hit several enemies or continue outside the Main DPS’s turn. The Himeko • Nova build guide explains when to use her multi-target setup instead of her elite-focused setup.
Players using the Elation variant can review the Silver Wolf LV.999 build guide for teammate and rotation options. Keep at least one universal Support and Sustain free for the third Starward team.
HSR 4.5 Anomaly Arbitration Best Teams
Return of the Legion contains three Knight stages followed by Irontomb in King in Check. The Knight stages require three separate teams and do not allow shared characters. After clearing them, you may rebuild your roster for the King stage.
Correct allocation matters more than placing your most expensive carry in every stage. Use the HSR 4.5 Anomaly Arbitration guide for Knight effects, King buffs, and lower-investment alternatives.
For Knight 1, the Rin Tohsaka build guide helps tune Skill Point use. For Irontomb, the Hyacine build guide is useful when continuous HP loss makes sustain the limiting factor.
Currency Wars Best Team Directions
Currency Wars does not use normal account builds. A full squad can contain up to ten characters, with four fighting on field and the remaining units providing off-field effects. Positioning, exclusive Character Empowerments, Bonds, Star Levels, equipment, Investment Strategies, and Gold management determine the strength of the board.
The examples below show possible on-field cores, not fixed ten-character teams. Start from the characters offered by the shop, then recruit off-field units that complete the most valuable Bond thresholds.
- Protect interest: When the board is stable, keep 50 Gold to earn the normal maximum of 5 interest at the next Node.
- Upgrade realistic carries: Three identical 1-star copies create a 2-star unit, and three 2-star copies create a 3-star unit. Low-cost carries are usually easier to finish.
- Build around two or three Bonds: A coherent board with upgraded units is stronger than a collection of unrelated 5-cost characters.
- Match the shop level to unit cost: Level before rerolling for expensive units, but stay at an efficient level when chasing 1-cost, 2-cost, or 3-cost upgrades.
Budget HSR Team Building Tips
Limited 5-star characters raise a team’s ceiling, but they cannot replace correct Speed order, Skill Point flow, Energy planning, or reliable sustain. Build one complete damage core first, then invest in flexible 4-star and free units that can move between teams.
High-Value 4-Star Characters
Free Characters Worth Building
Free characters are most valuable when they unlock a mechanic your roster does not yet cover. Do not level every free unit equally; prioritize the form or role that completes a team you can already field.
- Trailblazer (Harmony): Enables Super Break and remains one of the easiest ways to assemble a low-cost Break team.
- Trailblazer (Remembrance): Adds a memosprite and flexible support for Remembrance and Crit-focused carries.
- Trailblazer (Elation): Generates Punchline and supports Elation Skill rotations when premium Elation partners are unavailable.
- Herta: Her AoE follow-up attacks remain useful in Pure Fiction and other stages filled with low-HP enemies.
- Xueyi: Provides Quantum Toughness damage and works as a budget Break-oriented DPS.
Simple Budget Team Templates
| Archetype | Flexible Template |
|---|---|
| Break | Break DPS / Trailblazer (Harmony) / Pela or Asta / Gallagher |
| Elation | Elation DPS / Trailblazer (Elation) / Pela or Asta / Gallagher |
| Hypercarry | Main DPS / Tingyun / Pela / Gallagher or Lynx |
| Follow-Up | Main DPS / March 7th (The Hunt) or Moze / Asta or Pela / Sustain |
Replace units according to enemy Weaknesses, available Eidolons, Speed order, and Skill Point requirements. Before spending Stellar Jades, claim the currently active rewards listed in our Honkai: Star Rail codes guide.
Final Thoughts
No HSR team dominates every activity. Apocalyptic Shadow rewards boss-mechanic answers and Toughness damage, Pure Fiction values AoE and repeated actions, Memory of Chaos emphasizes efficient Cycles, and Anomaly Arbitration tests the depth of your entire roster. Use the current Honkai: Star Rail tier list to compare substitutes, but judge them within the team and mode you actually play.
Build one complete team first, then develop two additional archetypes that do not compete for the same Supports and Sustains. If you need more pulls to complete a lineup, you can top up Honkai: Star Rail Oneiric Shards through GamsGo at up to 30% off.
If building three complete teams from scratch would take too long, you can also compare Honkai: Star Rail accounts with established rosters. Check the included characters and choose one that already supports the archetypes you want to play.
HSR Team Building FAQ
What Roles Does a Good Honkai: Star Rail Team Need?
Most teams need one primary damage dealer, one or two characters who amplify or add damage, and one sustain. The exact structure depends on the carry: hypercarry teams usually use two Supports, while DoT and follow-up teams often use two damage dealers who trigger each other’s mechanics.
Should an HSR Team Use One DPS or Two?
Use one DPS when that character scales strongly with concentrated buffs or consumes most of the team’s Skill Points. Use two damage dealers when both can attack efficiently, share the same amplifier, or trigger follow-up, DoT, Break, or summon effects for each other.
Does Every HSR Team Need a Healer or Shielder?
For normal progression and most endgame clears, one reliable sustain is recommended. Sustainless teams can clear faster, but they usually require high investment, precise action control, and an encounter that can be defeated before incoming damage becomes dangerous.
How Do I Replace a Missing Premium Character?
Replace the missing function rather than copying the same Path. Identify whether the team needs damage amplification, Energy, action advance, debuffs, Skill Point generation, cleansing, healing, or shields, then choose a character who supplies the most important missing function.
Why Does a Strong Team Perform Poorly in Some Game Modes?
Each mode rewards a different damage pattern. A single-target team may struggle to clear Pure Fiction waves, while an AoE team may lose time against one durable Apocalyptic Shadow boss. Enemy Weaknesses, stage buffs, target count, and required mechanics can matter more than a team’s general tier.
How Many Teams Should an HSR Account Build?
Build at least two complete teams for standard endgame modes, then work toward a third lineup with minimal character overlap. A third team gives you more freedom in Starward Mode and Anomaly Arbitration and prevents one contested Support or Sustain from blocking several lineups.
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