The launch of Hololive Dreams was hard to miss. In its first month the game earned around $57.2 million and was the only newcomer in July's top 50 highest-grossing mobile games, and new banners have arrived steadily since — the official hololive Dreams site tracks what's live. One detail drew an especially warm response: several graduated talents are in the roster, back on screen in a brand-new game.
Each banner adds fresh five-star cards, and a redraw at the start lets you lock a favorite talent at top rarity. So one question keeps coming up in the community: who's actually worth building? That's what this Hololive Dreams tier list sets out to answer.
We rank the current global roster from S to D, then walk through the reasoning — how Leaders and Units differ, which cards carry your score, the teams people lean on, where to point your reroll, and who to raise first.
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Hololive Dreams Tier List (S to D)
One thing to clear up first, because it trips up newcomers: Hololive Dreams ranks cards, not people. The same talent can own a plain starter card and a powerful limited one, and a card's skill often matters more than the row it lands in. The grid below sorts each Holomem by her best current five-star, since those are the pulls that move your score the most.
Graduated talents like Gawr Gura are in the roster too, and they score by the same skill-and-type rules as everyone else.
Once your first team holds together, what moves your score is how well each card's skill matches the chart you're playing, more than the exact row it sits in.
New to holodori? The key terms in one place
Holomem is a playable hololive member, collected as a card. Your oshi is your favorite talent. A Leader uses her costume, or Outfit, skill to buff the whole team; a Unit is slotted mainly for raw score.
An Outfit skill is a permanent team buff that fires before the song starts, usually when you field enough of one type. Connect is the card placement that raises skill levels across the lineup. The three types are Cute, Happy, and Pure, and the main stats are Performance, Technique, Sense, and Support. Red Diamonds are the free currency and Blue Diamonds are paid; both feed the gacha alongside gacha tickets.

How We Ranked Every Holomem
Global Version and Card Assumptions
Every placement reflects the global build today. Cards come in 3★, 4★, and 5★, and we judge each Holomem on her best current 5★ with skills unlocked, not a maxed board with every duplicate fed in. The free "[We are hololive!]" card everyone earns is a baseline; the limited cards from banners usually set the ceiling, which is why a talent can jump rows the moment a stronger version lands.
Score, Combo Safety, Sustain, and Synergy
Every 5★ carries four abilities, and knowing what each one does is most of the game:
- Active skill — your main scorer. It reads like "every 25 seconds, a chance to raise Score 45–70% for a few seconds," so two numbers decide its worth: the size of the boost and how reliably it fires. A low-chance +70% can lose to a high-chance +45% across a full song.
- Special skill — a short, powerful scoring spike, such as a +75% burst for nine seconds.
- Passive skill — a stat buff that gates on type counts, like "two Cute cards, Performance +20%," which is why stacking a type pays off.
- Outfit skill — the Leader's payoff, gated on a generation or type: one Gen 0 Leader grants the whole team +50% to every stat while two or more Gen 0 members are present.
In practice these sort into three jobs — Score Boost for farming, Combo Save to hold your chain through a miss, and healing for long charts. And because passives and Outfit skills both reward fielding enough of one type or generation, a card that matches its teammates usually out-scores a stronger card standing alone.
What Each Tier Means
A first-week player and a veteran will read the same row differently, so this key frames each tier as a decision instead of a grade. Skim it once before you compare cards or pour in limited upgrade materials.
With the scale set, the next step is turning these broad tiers into specific picks — starting with the exact job each top Holomem does on a team.
Best Hololive Dreams Holomem by Role
A name in the S row doesn't tell you the two things you actually need: what job the card does, and when it's worth building. In practice you field one Leader, choose the other four to switch on her Outfit skill, and lean on scorers with strong Active procs — adding a Combo Save or healer only when a chart demands it. The table ties each top Holomem to that kind of role.
Before you pour materials into any of them, it helps to see why the very top names pull ahead — which is what the next section breaks down.
Why the Top Hololive Dreams Cards Rank So Highly
The role table showed where these Holomem slot in; here’s the reasoning behind the best characters at the very top. Each one solves a different problem, which is exactly why they anchor so many teams.
☄️Hoshimachi Suisei: The Default Score Carry
Suisei's edge is flexibility: she scores the same in any team. Her Active is a plain Score Up — about +65% for seven seconds on her starter card, with stronger versions mainly firing more often — and it never gates on a type, so she fits under any Leader without breaking a Cute, Happy, or Pure count. That makes her the safest first pick: pure output that whatever Leader you run then multiplies.
⚔️Shirogane Noel: The Leader That Holds Cute Together
Noel earns her spot as a Leader, not a scorer. Her top card is built for Cute teams: at two or more Cute cards, her Outfit skill switches on a team-wide scoring buff — the same threshold her teammates' Cute passives need, so everything turns on together instead of fighting for slots. Being Gen 3, she doubles as a generation anchor next to Marine, Flare, and Pekora.
🏴☠️Houshou Marine: One Name, Two Very Different Cards
Marine is the clearest proof that the card matters more than the name. Her free card is a modest Pure-leaning scorer — +70% Score, but on a low activation chance. Her limited "Pirate's Territory" card is a different unit entirely: +45% at a high chance, rising to +90% with two Cute cards out, plus an Outfit skill that hands the team +100% Sense. Hold that version and she's scorer and Leader in one slot.
🥕Usada Pekora: The Cute-Team All-Rounder
Pekora's draw is a team buff, not just her own line. She scores through a plain Score Up, but the hook is her Outfit skill: with two or more Cute cards, the whole team gains +30% to every stat at once — scorers, supports, and Pekora alike. A Cute lineup built around her clears above the sum of its cards, and a healing variant covers you on longer charts.
🎤Mori Calliope: The EN Scorer With a Combo Payoff
Calliope is the EN side's steadiest scorer, and she pays you for clean play. Her Active fires at a high chance and grows with your combo — about +40%, jumping to +75% past 40 combo. She also anchors Myth teams, and one of her cards raises the whole squad's skill-activation rate, so every other Active fires more often. That team-wide lift, on top of her own score, earns her the top row.
🦊Shirakami Fubuki: The Flexible Safety Net
Fubuki is the one S pick that isn't about raw score — she's about consistency. Her Special turns every GOOD into a PERFECT for a few seconds, and since PERFECTs score higher and keep your combo alive, that rescues runs on charts you haven't mastered. She's also the most flexible name here, with cards that fit Gamers, Gen 1, Happy, and even Cute teams — so she plugs whatever hole your roster has.
Best Hololive Dreams Teams
The best teams start from one shared bonus every slot feeds — a type, a generation, or a single Leader buff — rather than five unconnected big names. Build that engine first, then rotate only the last slot to fit the chart.
Save each core as a formation, then swap only the open slot for the type weakness, combo difficulty, or sustain a given chart demands. From here, the real question is which of these pieces earns your materials first.
Which Holomem Should You Build First?
Best Priorities for New Players
Keep it simple and build around one bonus. Pick a Leader, then choose the other four so at least two of you share her type — that "two or more" count is what switches on her Outfit skill and most passives at once. A clean Cute start, for example, is a Cute Leader plus two more Cute cards and a type-free scorer like Suisei.
Then pour your early materials into that one team's skill levels, since leveling is what raises each Active's boost and how often it fires. One finished five clears far more than three half-built ones.
Best Choices for Free and Low-Spend Accounts
Free players should chase skill fit over rarity. An Active is only as good as its trigger rate, so a 4★ with a high-chance Score Up can out-earn a 5★ whose boost rarely fires. And because passives and Outfit skills pay out on type counts, depth in one type beats a scattered box: three solid Cute cards unlock more than one card each of five types. Lean on the free Red Diamonds from logins and events to build that depth.
Cards Worth Extra Investment
A few cards reward going deeper. Extra copies and connect placement push a card's skill level, which widens its Active boost and tightens its trigger rate — so your main scorer and your Leader are the two worth doubling down on. A type-free carry like Suisei pays off on any account, and a strong Leader lifts a whole type at once. Past those, spend on the mode you keep failing rather than leveling everyone evenly.
Where the Hololive Dreams Meta Is Heading
No Single Tier List Fits Every Account
Because this is a rhythm-and-RPG hybrid, no single list fits every goal. A card that tops a farming ranking can fall behind on a long survival chart, and one built around a type you don't own does little for you. Weigh each placement against the content you actually play and the cards already in your box.
Shifts to Watch
Expect limited banners to keep reshaping the top rows, since one strong new 5★ can jump a talent several places overnight — and these tend to arrive on seasonal banners, like the summer swimsuit set that followed launch, more than on routine events. The steadier bet is synergy: Cute, Pure, and Gen 3 cores all have real depth, so building around a type or generation ages better than chasing a single name.
Final Thoughts
The thread running through every placement is simple: tiers tell you how much a card can do, while your account tells you how much it needs. The players who climb fastest in holodori build one coherent team, match each card's skill to the content they're clearing, and only chase extra copies when a specific chart asks for them.
Hololive Dreams is still young, and a live game keeps moving — new cards, events, and balance passes will nudge these placements over time. Use the rankings to narrow your shortlist, then let your own bottleneck make the final call. And if starting from a developed roster sounds better than the opening grind, a pre-built Hololive Dreams account from GamsGo is a calm way to jump straight to the team-building.
Frequently Asked Questions
Is a Five-Star Always Better Than a Four-Star?
Not always. Rarity raises stats, but a card's skill decides its real value. A four-star with a Score Boost or Combo Save skill that suits your chart can out-perform a five-star with a situational one. Check the skill and its activation rate first, then weigh how well the card fits your team's type or generation before you commit materials to it.
What's the Difference Between a Leader and a Unit?
A Leader buffs the team; a Unit scores. A Leader's costume skill lifts the whole lineup, usually when you field enough of one type or generation, while a Unit is there mainly for raw output. A good team wants both, since five pure scorers with no shared bonus almost always score lower than a balanced five built around one Leader.
Do I Need to Reroll for a Specific Card?
Usually not. The redraw system lets you re-pull your opening five-star until you get the talent you want, so you can secure an oshi or a universal scorer without resetting the account. A long reset grind only makes sense if you're chasing one very specific limited card, and even then the steady free Diamonds make patience the easier path.
Are Graduated Talents Playable?
Yes. The roster includes several graduated hololive members, which was a genuine highlight for long-time fans at launch. Their cards follow the same type, stat, and skill rules as everyone else, so rank and build them by skill fit rather than nostalgia — a graduate with the right Score Boost slots into a team just like any current member.
Which Holomem Is Best for a Brand-New Account?
A flexible scorer such as Hoshimachi Suisei. She needs no specific team, carries early charts on her own, and gives you a stable core to build types and generations around later. If you'd rather lead with your oshi, that works too — pair her with a Leader of a matching type and you'll clear launch content comfortably while the roster grows.
How Often Should This Tier List Change?
Whenever a major banner or balance pass lands. A new five-star can move a talent several rows, and a reworked skill can revive an older card. A routine seasonal event usually matters less than a banner that adds a strong Leader or completes a type core, so expect the top rows to shift faster than the lower ones.



























































