Zenless Zone Zero Version 3.1 went live on July 29, 2026, continuing the anniversary celebration that started back in 3.0.
The first half of the patch belongs to Remielle, the first Lumiflux attribute Agent. The second half brings Sigrid de L'Azur, an S-Rank Ice Attack Agent and lance-wielding Deputy Administrative Director of the Airspace Patrol Department.
In this guide I've compiled everything from Sigrid's mechanics and best W-Engines to Drive Discs, teams, and pre-farm materials.
Her banner opens August 19, so there's still time to stock up. Grab discounts at GamsGo's Zenless Zone Zero top-up and stack Monochrome in advance.

Sigrid Release Date and Banner Details in ZZZ 3.1
Zenless Zone Zero 3.1 released on July 29, 2026, featuring the debut of Sigrid and Remielle, the first Lumiflux attribute Agent, along with the rest of the anniversary content.
Sigrid is not the first Agent out of the gate, though. Her debut banner sits in the second half of the patch, which gives you roughly three weeks to save.
| Banner Detail | Information |
|---|---|
| Banner | Sigrid Debut Banner — Till the Ends of the Sky |
| Version | 3.1 (Phase 2) |
| Duration | August 19 – September 8, 2026 |
| Featured S-Rank | Sigrid (Ice / Attack) |
| W-Engine Banner | Knight's Extolment (NEW) |
| Featured A-Ranks | Not yet confirmed |
Her signature W-Engine, Knight's Extolment, runs on the W-Engine Reverberation banner alongside Remielle's Ode of Resurrected Wings, so plan your pull budget across both if you want the weapon too.
Other ZZZ 3.1 Banner Highlights Alongside Sigrid
Version 3.1 also brings an Aria rerun and rate-ups on several older Agents. That matters for Sigrid because a few of them overlap with her team slots.
| Agent | Status | Notes |
|---|---|---|
| Sigrid | NEW | Ice Attack debut |
| Remielle | NEW | First Lumiflux Agent |
| Aria | Rerun | Exclusive Rescreening |
| Yuzuha | Rate-up | Support option |
| Dialyn | Rate-up | — |
| Harumasa | Rate-up | — |
The new Bangboo this patch is Ariel. For the full run order and phase timings across the version, check the complete ZZZ banner schedule.
Meanwhile, sweep the active Zenless Zone Zero codes for free Polychrome. They expire fast, and a few extra pulls have decided plenty of 50/50s.
Sigrid Character Details and Profile in ZZZ
Before we get into builds, here is Sigrid's full profile at a glance.
| Profile | Details |
|---|---|
| Brief Name | Sigrid |
| Rarity | S-Rank |
| Attribute | Ice |
| Specialty | Attack |
| Gender | Female |
| Height | 175cm (5'8.9") |
| Birthday | April 23rd |
| Species | Thiren (Horse) |
| Model Type | Size 03 Female |
| Faction | Airspace Patrol Department |
| Affiliation | Roscaelifer |
| Exclusive W-Engine | Knight's Extolment |
| English VA | Dani Chambers |
Who Is Sigrid de L'Azur
Sigrid is the fifth-generation Deputy Administrative Director of Roscaelifer's Airspace Patrol Department, ranking second only to the Lindverne Sunbringer.
The department functions as public security for the skyborne island, keeping the peace across its airspace. In-world legend claims Sigrid's combat prowess is enough to go toe to toe with a Void Hunter.
Her design leans hard into knightly imagery. She is a Horse Thiren, complete with hoof-shaped feet, tail, and ears, and she fights with a lance instead of the usual ZZZ hardware. Her line, "Glory guides us onward!", sets the tone perfectly.
Spoiler warning: Sigrid appears in the 2.7 Main Story Quest and the Season 2 epilogue, Eridan Sunset (A).
Best W-Engines for Sigrid in ZZZ
Like other Attack Agents, Sigrid wants CRIT Rate, CRIT DMG, and ATK. There is nuance to it, though. Her Core Skill already grants a total of 80.4% CRIT Rate, and overcapping CRIT Rate adds nothing.
That leaves only 19.6% of CRIT Rate headroom, roughly 8 rolls. So instead of stacking more CRIT Rate, go for W-Engines that provide CRIT DMG, ATK, or defense shred.
These W-Engines are rated based on their performance at Update Level 0.
| W-Engine | Priority | Stats | Effect |
|---|---|---|---|
![]() Knight's Extolment S-Rank | Best choice | Base ATK 713 CRIT DMG 48% | When the equipper's Basic Attack or EX Special Attack heavy attack hits an enemy, they gain 1 stack of Battle Edge. Battle Edge stacks up to 2 times, and each skill type can provide up to 1 stack. Each stack increases CRIT DMG by 32% for 25s. Repeated triggers refresh the duration. At 2 stacks, gain Bonechill: the equipper's DMG ignores 20% of the target's Ice RES. |
![]() Severed Innocence S-Rank | Alternative | Base ATK 713 CRIT DMG 48% | CRIT DMG increased by 30%. Landing a hit with a Basic Attack, Special Attack, or Aftershock grants 1 stack. Each stack increases CRIT DMG by an additional 10%, up to 3 stacks. Lasts 30s, with each stack timed separately, and triggers once per skill use. With all 3 stacks, Electric DMG increases by 20%. |
![]() Myriad Eclipse S-Rank | Alternative | Not confirmed | Increases CRIT DMG by 45%. Using an EX Special Attack, Chain Attack, or Ultimate to deal Ice DMG grants Absolute Zero Death Sentence for 3s. While active, the character ignores 25% of the enemy's DEF when landing a hit. |
![]() The Brimstone S-Rank | Alternative | Base ATK 684 ATK 30% | Upon hitting an enemy with a Basic Attack, Dash Attack, or Dodge Counter, the equipper's ATK increases by 3.5% for 8s, stacking up to 8 times. Triggers once every 0.5s, with the duration of each stack calculated separately. |
![]() Marcato Desire S-Rank | Alternative | Not confirmed | When an EX Special Attack or Chain Attack hits an enemy, the equipper's ATK increases by 6% for 8s. While the target is under an Attribute Anomaly, this effect is increased by an additional 6%. |
![]() Gilded Blossom A-Rank | Budget pick | Base ATK 594 ATK 25% | At R5, ATK increases by 9.6% and DMG dealt by EX Special Attacks increases by 24%. |
| Starlight Engine A-Rank | Budget pick | Base ATK 594 ATK 25% | At R5, launching a Dodge Counter or Quick Assist increases the equipper's ATK by 19.2% for 12s. |
![]() Deep Sea Visitor S-Rank | Low priority | Not confirmed | Increases Ice DMG by 25%. Hitting an enemy with a Basic Attack increases CRIT Rate by 10% for 8s. Dealing Ice DMG with a Dash Attack increases CRIT Rate by an additional 10% for 15s, timed separately. |
![]() Cannon Rotor | Low priority | Not confirmed | Increases CRIT Rate by 7.5%. Attacks that land a critical hit inflict an additional 200% of ATK as DMG. Triggers once every 8s. |
Knight's Extolment Is Sigrid's Best-in-Slot W-Engine
Knight's Extolment is built around the two attacks Sigrid uses most, so Battle Edge reaches both stacks quickly and the 25-second window keeps refreshing as she loops her rotation.
Holding two stacks also unlocks Bonechill, and ignoring a slice of the target's Ice RES matters on high-level content where resistance eats into her numbers. Paired with the 48% CRIT DMG bonus stat, it lines up with everything her Core Skill leaves open.
Best Drive Discs for Sigrid in ZZZ
Sigrid gets the most out of Dawn's Bloom as her 4-piece set, since her damage sits almost entirely in her Basic Attack and EX Special Attack. The 2-piece slot is flexible and comes down to which stat her build is short on.
Sigrid Drive Disc Set Options
| Drive Disc | Slot | Set Bonus |
|---|---|---|
![]() Dawn's Bloom | 4-piece Best | Increases Basic Attack DMG by 20%. When equipped by an Attack character, using an EX Special Attack or Ultimate further increases Basic Attack DMG by 20% for 25s. Repeated triggers reset the duration. |
![]() Branch & Blade Song | 2-piece | CRIT DMG +16% |
![]() Polar Metal | 2-piece | Ice DMG +10% |
Branch & Blade Song is the default 2-piece pick because CRIT DMG is the stat Sigrid actually needs. Swap to Polar Metal, Puffer Electro, or Astral Voice if your discs leave you short on Ice DMG, PEN, or ATK instead.
Alternative Drive Disc Sets for Sigrid
If Dawn's Bloom pieces are not farmed yet, these two combinations still function. Both lean on the same Basic Attack and EX Special Attack loop.
| Set | 4-Piece Effect |
|---|---|
![]() Woodpecker Electro (4-pc) + Polar Metal (2-pc) | Landing a critical hit with a Basic Attack, Dodge Counter, or EX Special Attack increases ATK by 9% for 6s. Buff durations for different skills are calculated separately. |
![]() Polar Metal (4-pc) + Notes from the Chained (2-pc) | Increases Basic Attack and Dash Attack DMG by 20%. When any squad member inflicts Freeze or Shatter, this effect increases by an additional 20% for 12s. |
Woodpecker Electro fires constantly given how often Sigrid crits with those exact skills. Polar Metal's 4-piece is the double Ice DMG route, and its Freeze and Shatter clause rewards running her with an Ice or Ether teammate.
Sigrid Best Drive Disc Main Stats and Sub Stats
Because her Core Skill supplies most of her CRIT Rate, the priority list looks different from a standard Attack Agent.
| Slot | Main Stat |
|---|---|
| Slot 4 | CRIT DMG |
| Slot 5 | Ice DMG% or PEN Ratio% |
| Slot 6 | ATK% |
| Sub Stat | Priority |
|---|---|
| CRIT DMG | ★★★ High |
| ATK% | ★★★ High |
| CRIT Rate | ★★ Medium |
| Flat PEN | ★★ Medium |
| Flat ATK | ★★ Medium |
CRIT Rate is still worth taking, just not worth chasing. Once you clear the headroom her Core Skill leaves open, every further roll into it does nothing, so let CRIT DMG and ATK take the rest.
Best Sigrid Teams and Bangboo in ZZZ
Sigrid works best in hypercarry comps. She is a main DPS who needs a lot of field time, and her Additional Ability points the same way, since it only activates when a Stun or Support Agent is in the squad.
That keeps her team building simple. One Stunner, one Support, and Sigrid holds the field for the rest of the fight.
Sigrid Attack Team
As an Attack Agent, Sigrid is your frontliner in this party. Norma brings massive buffs and off-field Daze, which lifts your whole party's DMG output, and Astra Yao adds ATK and CRIT DMG on top of that.
| Attack | Stun | Support | Bangboo |
|---|---|---|---|
![]() Sigrid | ![]() Norma | ![]() Astra Yao | ![]() Ultra Jake |
| Alternatives | |||
| — | ![]() Dialyn ![]() Ju Fufu | ![]() Sunna | ![]() Bagboo ![]() Booressure ![]() Sumoboo ![]() Exploreboo ![]() Avocaboo |
Dialyn is the other top-tier Stunner here. She boasts high Impact, deals very high Daze, increases DMG against opponents, and gives free Ultimates. Ju Fufu is worth considering too, since her off-field Daze passively stuns enemies while keeping Sigrid on the field.
Sunna is the main swap in the Support slot, where her ATK boost through Ether Veil lifts Sigrid's DMG output significantly. For the Bangboo slot, the ZZZ Bangboo tier list ranks every option if you are unsure which to build first.
Sigrid F2P Team
Her free-to-play options are unusually friendly. Soukaku supports Sigrid's DMG through her skills, while Anby focuses on stunning opponents to open them up for big damage.
| Attack | Stun | Support | Bangboo |
|---|---|---|---|
![]() Sigrid | ![]() Anby | ![]() Soukaku | ![]() Bagboo |
| Alternatives | |||
| — | ![]() Lycaon | ![]() Rina ![]() Zhao ![]() Nicole | ![]() Booressure ![]() Sumoboo ![]() Exploreboo ![]() Penguinboo ![]() Avocaboo |
Lycaon synergizes especially well with Sigrid. He is already strong enough as a free Stunner, and his Ice element buffs elevate him even further in this team.
Rina, Zhao, and Nicole all work well in the Support slot, so the pick comes down to your playstyle rather than a clear power gap.
How Sigrid's Kit Works in ZZZ
Sigrid's rotation runs on three linked mechanics. Learn the order once and the rest of her kit falls into place.
- Enter Aerial Patrol Spear Form.
- Upgrade Converging Spear through its three stages.
- Activate Formation Breaker during a Stun window.
Aerial Patrol Spear Form
Sigrid enters Aerial Patrol Spear Form whenever she lands an Unbridled Spear attack. In this enhanced state she gets increased CRIT Rate and a single use of Converging Spear.
Her Basic Attack 4th hit, Dodge Counter, EX Special Attack, and Chain Attack all count as Unbridled Spear attacks. The duration timer sits under her portrait during battle.
Using another Unbridled Spear attack while the form is already active extends its duration and refreshes the Converging Spear charge. EX Special Attacks also cost less Energy while she is in this state.
| Converging Spear Stage | Aerial Patrol Spear Duration |
|---|---|
| Stage 1 | 8s |
| Stage 2 | 7s |
| Stage 3 | 6s |
Activating or refreshing Aerial Patrol Spear increases Sigrid's CRIT Rate by 66% for 8s, and repeated triggers extend that up to a maximum of 40s. Hitting a Stunned enemy in this state raises her Stun DMG Multiplier by 20%.
Converging Spear Three Stages
Converging Spear fires by holding down Basic Attack. Every use advances it to the next stage and deals more damage, and after the third stage it returns to stage 1.
You can tell it is ready when the Aerial Patrol Spear gauge turns blue. The dots beside the gauge show the current stage.
If Sigrid takes a hit while charging the 1st or 2nd stage, she blocks with her shield. That block is worth chasing.
- The incoming DMG is negated entirely.
- The next Converging Spear deals 100% more Daze.
- Aerial Patrol Spear refreshes and she regains a Converging Spear use.
- Press Basic Attack after the block to fire the corresponding stage.
She is also durable throughout the skill. DMG taken is reduced by 60% while it is active, her Anti-Interrupt level increases, and she is fully invulnerable during the third stage.
Formation Breaker
Her Chain Attack grants Tempered, increasing subsequent Converging Spear DMG by 20% for 50s. That buff alone makes the Chain Attack worth timing well.
When that Chain Attack hits a Stunned elite or boss for the first time, the current Converging Spear stage is recorded and Sigrid enters Formation Breaker.
During Formation Breaker the Aerial Patrol Spear duration stops draining, and holding Basic Attack chains all three Converging Spear stages back to back. Once the 3rd stage lands, the state ends and the stage returns to the recorded value.
Formation Breaker can only trigger once against the same target before it recovers from Stun. That cap is removed at Mindscape 6.
Sigrid Skills and Core Passive Breakdown
Below is the full skill text for every part of Sigrid's kit, grouped the same way the in-game menu presents it.
Core Skill
| Skill | Effect |
|---|---|
| Core Passive Sky Knight | The 4th hit of Frost-Tipped Spear, plus Scattered Jade, Shattered Jade, Devouring Frost, Encroaching Ice, Frozen Heavens, and Counterthrust all count as Unbridled Spear attacks. Hitting an enemy with any Unbridled Spear while outside Aerial Patrol Spear enters that state and grants 1 non-stacking use of Converging Spear. Hitting one while inside the state refreshes it and grants the use again. Duration is 8/7/6s at Converging Spear stage 1/2/3, and when the state ends the stage drops by one to a minimum of stage 1. Activating or refreshing the state increases CRIT Rate by 66% for 8s, extending up to 40s on repeat triggers. Hitting a Stunned enemy in this state raises her Stun DMG Multiplier by 20%. |
| Additional Ability Legion of the Skies | When another squad member is a Support or Stun character, Sigrid's ATK increases by 120. The effect scales with character level, adding 12 per level up to a maximum of 840. DMG increases by 15% against enemies in the Contamination state. |
Basic Attack
| Skill | Effect |
|---|---|
| Frost-Tipped Spear | Press Basic Attack to launch up to four forward slashes, dealing Ice DMG. The 4th hit counts as an Unbridled Spear attack. |
| Converging Spear | While in Aerial Patrol Spear with a use available, hold Basic Attack to launch the corresponding stage for Ice DMG. It has three stages, each use advances one, and the third resets it to the first. Being attacked while charging the 1st or 2nd stage triggers a shield block: DMG is negated, the next Converging Spear deals 100% more Daze, Aerial Patrol Spear refreshes, and she gains a use. Press Basic Attack after the block to fire that stage. Performed after Frost-Tipped Spear it retains the current hit stage. DMG taken is reduced by 60%, Anti-Interrupt increases, and she is invulnerable during the third stage. |
Dodge
| Skill | Effect |
|---|---|
| Dodge Cloudstep | Press Dodge for a quick dash dodge. Invulnerable while using this skill. |
| Dash Attack Windchase | Press Basic Attack during a dodge to perform a forward cleaving slash, dealing Physical DMG. |
| Dodge Counter Counterthrust | Press Basic Attack during a Perfect Dodge to unleash a frost-charged counterattack for Ice DMG. Performed after Frost-Tipped Spear it retains the current hit stage. Counts as an Unbridled Spear attack. Invulnerable while using this skill. |
Assist
| Skill | Effect |
|---|---|
| Quick Assist Iron Sentinel | When the active character is launched, press Switch to condense ice and lunge forward, dealing Ice DMG. Invulnerable while using this skill. |
| Defensive Assist Dauntless Cold | When the on-field character is about to be attacked, press Switch to parry the attack, dealing massive Daze. Invulnerable while using this skill. |
| Assist Follow-Up Devouring Frost | Press Basic Attack after a Defensive Assist to swing the spear upward and follow with a powerful downward attack for massive Ice DMG. Counts as an Unbridled Spear attack. Invulnerable while using this skill. |
Special Attack
| Skill | Effect |
|---|---|
| Special Attack Frostflower | Press Special Attack to perform three forward thrusts, dealing Ice DMG. Anti-Interrupt level increases while using this skill. |
| EX Special Attack Scattered Jade | With enough Energy and while outside Aerial Patrol Spear, press Special Attack for a series of powerful stabs dealing massive Ice DMG. Counts as an Unbridled Spear attack. Chained after Frost-Tipped Spear, the hit count is retained. Invulnerable while using this skill. |
| EX Special Attack Shattered Jade | With enough Energy and while inside Aerial Patrol Spear, press Special Attack for a series of powerful lunging stabs dealing massive Ice DMG. Counts as an Unbridled Spear attack. Chained after Frost-Tipped Spear, the hit count is retained. Invulnerable while using this skill. |
Chain Attack
| Skill | Effect |
|---|---|
| Chain Attack Encroaching Ice | Select Sigrid when a Chain Attack triggers to perform a piercing attack for massive Ice DMG. Grants Tempered, increasing subsequent Converging Spear DMG by 20% for 50s. On the first hit against a Stunned elite or boss, the current Converging Spear stage is recorded and reset before entering Formation Breaker. During Formation Breaker, Aerial Patrol Spear's duration does not decrease and holding Basic Attack chains stages 1 through 3. After the 3rd stage the state ends and the stage returns to the recorded value. Formation Breaker triggers at most once per target before it recovers from Stun, and Converging Spear does not open the Chain Attack window against Stunned enemies during the state. Counts as an Unbridled Spear attack. Invulnerable while using this skill. |
| Ultimate Frozen Heavens | At maximum Decibel Rating, press Ultimate to gather extreme cold and unleash a devastating series of lunging attacks for massive Ice DMG. Counts as an Unbridled Spear attack. Invulnerable while using this skill. |
Sigrid Skill Priority
| Skill | Priority |
|---|---|
| Core Skill | ★★★★★ Top |
| Basic Attack | ★★★★ High |
| Special Attack | ★★★★ High |
| Chain Attack | ★★★★ High |
| Dodge | ★★ Medium |
| Assist | ★★ Medium |
Her Core Skill comes first. At max level it gives an unconditional 14.4% CRIT Rate plus the 66% burst when Aerial Patrol Spear activates or refreshes, and no other skill matches that raw stat gain.
Basic Attack, Special Attack, and Chain Attack follow. They are fundamental to her kit, the most frequently used, and her main source of DMG.
Leave Dodge and Assist for last. Both are highly situational and bring far less value than the rest once your other skills are developed.
Sigrid Mindscape Cinema
Sigrid's Mindscapes range from small number bumps to a rework of how often she can use Formation Breaker. Here is the full list with ratings.
| Mindscape | Rating | Effect |
|---|---|---|
| M1 Long, Long Ago | ★★★★ Great | Activating the 3rd stage of Converging Spear grants Aerial Patrol Spear and 1 additional Converging Spear activation. When activations exceed the stored limit, the next Converging Spear's final hit deals an additional 100% of ATK as Ice DMG. Sigrid's ATK increases by 25%. |
| M2 Legend's First Act | ★★★★ Great | PEN Ratio of Unbridled Spear attacks and Converging Spear increases by 24%. Aerial Patrol Spear duration is extended by 2s. Decibel Generation Rate increases by 10%. |
| M3 Protector of Miracles | ★★ Decent | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M4 Hero in Training | ★★★ Good | Each time Aerial Patrol Spear is gained, DMG dealt increases by 18% for 8s. Repeated triggers extend the duration by 8s, up to a maximum of 40s. |
| M5 Skybound Oath | ★★ Decent | Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 |
| M6 Knight of the Skies | ★★★★★ Best | When Converging Spear's 1st/2nd/3rd stage final hit lands, it deals an additional 80%/90%/100% of ATK as Ice DMG. There is no longer a limit on how many times Sigrid can enter Formation Breaker by hitting a Stunned enemy with Encroaching Ice, and Formation Breaker's Converging Spear activates faster. |
M1 is a solid first investment. The extra enhanced Basic Attack greatly boosts her DPS, especially inside the Stun window where every attack's damage is multiplied, and the 25% ATK increase is unconditional.
M2 gives 24% PEN Ratio on her main damage skills, which lifts her overall output significantly. The higher Decibel Generation Rate can also fit an extra Ultimate into a fight if you optimise your rotations.
M4 is straightforward: 18% more DMG dealt with forgiving uptime you can keep active when played properly. It just stops there, which is why it sits below M1 and M2.
M3 and M5 are identical level bumps. Straight to the point, but only a small increase in raw numbers.
M6 is easily Sigrid's best Mindscape. Removing the limit on Formation Breaker entries is no joke, and the raw DPS gain alone wipes the floor with her other Mindscapes. Pair her with an Agent who provides additional Chain Attacks, such as Norma or Astra Yao, and her performance skyrockets.
Sigrid Materials and Pre-Farm Guide
Sigrid uses the Attack Agent promotion materials and the Ice skill materials, so most of what she needs is already familiar if you have built an Ice DPS before.
Her banner opens on August 19, which leaves plenty of Battery to bank the essentials in advance.
Sigrid Total Promotion Materials
All of these Certification Seals come from the Agent Promotion mode in Combat Simulation, where Hati is the Enemy Card to use. It is weak to Ice and Ether and resists nothing.
With five cards added you can pull 5 A-Rank Certification Seals and 5 to 10 B-Rank ones per run.
Sigrid promotion materials per level
| Level | Denny | Materials |
|---|---|---|
| 10 → 20 | 24,000 | Basic Attack Certification Seal ×4 |
| 20 → 30 | 56,000 | Advanced Attack Certification Seal ×12 |
| 30 → 40 | 120,000 | Advanced Attack Certification Seal ×20 |
| 40 → 50 | 200,000 | Pioneer's Certification Seal ×10 |
| 50 → 60 | 400,000 | Pioneer's Certification Seal ×20 |
Sigrid Total Skill Materials
The totals above cover all six skills. If you only plan to max a few, here is the breakdown by scope.
| Item | 1 Skill | 3 Skills | All Skills |
|---|---|---|---|
| Basic Freeze Chip | 5 | 15 | 25 |
| Advanced Freeze Chip | 15 | 45 | 75 |
| Specialized Freeze Chip | 50 | 150 | 250 |
| Hamster Cage Pass | 1 | 3 | 5 |
| Denny | 501,000 | 1,503,000 | 2,505,000 |
All Freeze Chips drop from the Agent Skill mode in Combat Simulation, using the
Goblin Enemy Card. Five cards yield 5 A-Rank Chips and 5 to 15 B-Rank Chips.
Sigrid skill materials per level
| Lv. | Denny | Materials |
|---|---|---|
| 02 | 2,000 | Basic Freeze Chip ×2 |
| 03 | 3,000 | Basic Freeze Chip ×3 |
| 04 | 6,000 | Advanced Freeze Chip ×2 |
| 05 | 9,000 | Advanced Freeze Chip ×3 |
| 06 | 12,000 | Advanced Freeze Chip ×4 |
| 07 | 18,000 | Advanced Freeze Chip ×6 |
| 08 | 45,000 | Specialized Freeze Chip ×5 |
| 09 | 67,500 | Specialized Freeze Chip ×8 |
| 10 | 90,500 | Specialized Freeze Chip ×10 |
| 11 | 112,500 | Specialized Freeze Chip ×12 |
| 12 | 135,500 | Specialized Freeze Chip ×15 Hamster Cage Pass ×1 |
Sigrid Core Skill Materials
| Item | A to C | A to E |
|---|---|---|
| Expert Challenge Material | 6 | 60 |
| Notorious Hunt Material | — | 9 |
| Denny | 45,000 | 405,000 |
Still unconfirmed. The quantities are known, but the specific Expert Challenge and Notorious Hunt materials Sigrid needs have not been revealed yet. Check the in-game details once 3.1 Phase 2 goes live.
Sigrid W-Engine Materials
Component costs depend on the rarity of the W-Engine you are levelling, not on Sigrid herself. Here are the totals for each rank.
| Material | S Rank | A Rank | B Rank |
|---|---|---|---|
| Attack Component | 4 | 3 | 2 |
| 32 | 26 | 19 | |
| 30 | 24 | 18 | |
| Denny | 400,000 | 320,000 | 240,000 |
Components drop from the W-Engine Modification mode in Combat Simulation. The Enemy Card is
Armored Hati, also weak to Ice and Ether.
S Rank W-Engine materials per level
| Lv. | Denny | Materials |
|---|---|---|
| 10 → 20 | 12,000 | Attack Component ×4 |
| 20 → 30 | 28,000 | Reinforced Attack Component ×12 |
| 30 → 40 | 60,000 | Reinforced Attack Component ×20 |
| 40 → 50 | 100,000 | Specialized Attack Component ×10 |
| 50 → 60 | 200,000 | Specialized Attack Component ×20 |
Sigrid Drive Disc Upgrade Materials
| Item | 1 Piece | 6 Pieces |
|---|---|---|
| 25 | 150 | |
| Denny | 72,000 | 432,000 |
Treat these numbers as a guideline for fully upgrading a set of S Rank Drive Discs rather than an exact requirement.
Plating Agents come from several places, including Combat Simulation, Routine Cleanup, Drive Disc dismantling, shops, and Commission rewards. Combat Simulation at the HIA Club and Area Patrol at Scott Outpost are the most efficient routes.
| Enemy | Weakness | Resistance |
|---|---|---|
| Ether | None | |
| Electric | None | |
| Fire | None |
Spending 100 Battery worth of cards on these enemies nets roughly 20 to 25 Ether Plating Agents, so reaching 150 takes somewhere between 600 and 800 Battery.
What to Pre-Farm Before Sigrid Releases
Every Enemy Card costs 20 Battery, rising to 100 Battery for five cards. That is the number to plan around over the next few weeks.
- Attack Certification Seals from Hati, since 32 Advanced and 30 Pioneer's is the bulkiest requirement.
- Freeze Chips from Goblin, especially Specialized Freeze Chips if you intend to max more than one skill.
- Attack Components from Armored Hati if you plan to pull Knight's Extolment.
- Ether Plating Agents for her Dawn's Bloom set, which is the slowest thing to finish.
- Denny, because promotion, skills, and discs together run well past four million.
Is Sigrid Worth Pulling in ZZZ 3.1
Sigrid is a strong pick if you want a main DPS who holds the field and rewards clean execution. Her Core Skill hands her most of the CRIT Rate she needs, so gearing her is simpler than it is for most Attack Agents.
She also asks very little from your roster. One Stunner and one Support activates Legion of the Skies, and Anby, Soukaku, and Lycaon cover that on a free account.
Where she gets demanding is the block timing on Converging Spear and lining up Formation Breaker inside a Stun window. If you enjoy that kind of active playstyle, she is one of the more satisfying Agents to pilot.
Pull priority: her Phase 2 slot means you can watch Remielle's run first and still have time to save. Skip her if you already own a built Ice DPS and would rather bank for a future patch.
If you want to see where she lands against the rest of the roster, the ZZZ tier list is the quickest comparison to run.
Start pre-farming Certification Seals and Freeze Chips now, and check GamsGo for discounted Zenless Zone Zero top-ups before August 19.
Stock Up Before Sigrid Arrives
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Frequently Asked Questions About Sigrid
Is Sigrid Strong at M0?
Yes. Her Core Skill, the Converging Spear stages, and Formation Breaker all function without any Mindscapes. M0 only limits Formation Breaker to one entry per target before it recovers from Stun, and M6 is what removes that cap.
Does Sigrid Need a Stun and Support Agent in Her Team?
Legion of the Skies only activates when another squad member is a Support or Stun character, granting up to 840 ATK at max level. Running her without one loses that bonus entirely, so keep at least one in the team.
How Much Battery Should I Save for Sigrid?
Each Enemy Card costs 20 Battery, up to 100 for five cards. Her Drive Discs alone need roughly 600 to 800 Battery for 150 Ether Plating Agents, on top of Seals, Freeze Chips, and Components.
Can Sigrid Block Enemy Attacks?
Yes. Getting hit while charging the 1st or 2nd stage of Converging Spear triggers a shield block that negates the damage, refreshes Aerial Patrol Spear, refunds a charge, and makes the next Converging Spear deal 100% more Daze.
Which Skills Should I Level First on Sigrid?
Core Skill first, since it supplies her CRIT Rate. Basic Attack, Special Attack, and Chain Attack follow as her main damage sources. Leave Dodge and Assist until everything else is developed.
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