Proxies, the wait is over! The Inter-Knot is buzzing again with one question: “Any new ZZZ leaks?” The GamsGo editorial team has been digging through the latestZenless Zone Zero 3.4 leaksto find out. As always, we’re separating what the beta actually shows from what is still rumor.
This update coversVivian and Ju Fufu's Potential Vision upgrades, new Version 3.4 events, the next Enigma of the Labyrinth season, Deadly Assault buffs, and the Honkai: Star Rail collaboration. Beyond listing the leaks, we'll look at community reactions and what these changes could mean in combat.
If you're saving for Sunbringer in Version 3.4, now might be a good time to stock up on Polychromes. Top up through GamsGo and save on Zenless Zone Zero top-ups, with savings of up to 25%. Nobody can guarantee your pulls, but at least you can be ready for them!

Zenless Zone Zero 3.4 Kafka Leaks

Kafka's Leaked Kit and Combat Mechanics
Kafka is an Electric Anomaly Agent built around Shock and Disorder. Her special Electric Arc effect (provisional name) deals extra damage, while an enhanced combat state lets her chain several EX Special Attacks together.
Her Core Passive boosts Anomaly Proficiency and raises the team's Disorder DMG. Higher Energy Regen can also increase Anomaly Mastery, making Energy Regen and Anomaly Proficiency key build priorities for Kafka.
The biggest catch is how her EX Special Attack interacts with Shock.The Anomaly Buildup bonus from her EX Special Attack's shooting move only applies when the target is NOT Shocked. Thunder Metal's 4-piece ATK bonus, meanwhile, requires a Shocked enemy to be on the field. That makes it a less natural fit for Kafka's main buildup mechanic.
For now, we recommend prioritizing a 4-piece Freedom Blues set instead.
Show Kafka's Leaked Skill Effects (Beta V2)
Core Passive and Additional Ability
- Increases Anomaly Proficiency and boosts the Disorder DMG dealt by the whole squad.
- Attacks against enemies affected by Attribute Anomalies trigger Electric Arc, which can chain to nearby targets and deals additional damage based on Anomaly Proficiency.
- Electric Arc damage counts as Disorder DMG and restores Kafka's unique resource when triggered.
- Her Additional Ability extends Shock duration. If her initial Energy Regen exceeds a set threshold, the excess increases Anomaly Mastery.
Basic Attack
- Delivers up to four Electric attacks. The final hit triggers Electric Arc against enemies affected by an Attribute Anomaly.
- Holding Basic Attack consumes her unique resource for a powerful slash. Against Shocked targets, it refreshes Shock's duration rather than applying Shock again.
- Against targets suffering a different Attribute Anomaly, Kafka can trigger a special Polarized Disorder (provisional name) without removing the existing Anomaly.
Special Attack and EX Special Attack
- Using her EX Special Attack enters an enhanced state, allowing successive slashing or shooting attacks.
- Slash:Triggers Electric Arc against enemies under an Attribute Anomaly. Against Shocked enemies, Electric Arc instead ignores a portion of their Electric RES without reapplying Shock.
- Shoot:Increases Anomaly Buildup Rate against enemies that are not Shocked. This makes it important for applying Shock and setting up Disorder.
- The enhanced state allows consecutive attacks, each consuming Energy. Kafka is invulnerable during the attacks.
Chain Attack and Ultimate
- Her Chain Attack delivers consecutive strikes in front of her, dealing Electric DMG.
- Her Ultimate unleashes a rapid flurry of slashes that deals heavy Electric DMG.
Dodge and Assist
- Dodge Counters and Quick Assists strike quickly with Electric DMG.
- Defensive Assists parry incoming attacks and inflict Daze, followed by an Assist Follow-Up.
Note: Names for the new skills and enhanced state are provisional. Their effects may change before release.
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Best Drive Discs for Kafka
Based on the Version 3.4 beta, we recommend 4-piece Freedom Blues for Kafka. Its effect lowers enemies' Electric Anomaly Buildup RES when her EX Special Attack hits, making it a strong fit for her Shock-based playstyle.
For the remaining two slots, prioritize Moonlight Lullaby or Swing Jazz for +20% Energy Regen. If you prefer another 30 Anomaly Proficiency, Chaos Jazz or Feathered Fate are alternatives.
| Drive Disc Slot | Recommended Main Stat |
|---|---|
| Slot 4 | Anomaly Proficiency > ATK% |
| Slot 5 | Electric DMG Bonus > ATK% |
| Slot 6 | Energy Regen > ATK% |
| Substats | Anomaly Proficiency > ATK% |
Energy Regen is especially important for Kafka. In the beta, her Additional Ability also increases Anomaly Mastery when Energy Regen exceeds a certain threshold. That helps both her EX Special Attack uptime and her Anomaly output. Start with Energy Regen on Disc 6 and a 2-piece Regen set, then build Anomaly Proficiency.

Kafka Mindscape Cinema: M1, M2, M4 and M6
M1: Disorder Can CRIT
- Disorder DMG dealt by the entire squad can CRIT, with a base CRIT Rate of 100% and CRIT DMG of 25%.
- Kafka's Electric Arc DMG ignores 12% of the target's Electric RES.
M2: Faster Anomaly Buildup and More Damage
- Kafka's Anomaly Buildup Rate increases by 15%.
- Kafka deals 25% more DMG in her enhanced state. The bonus lasts for 8s after the state ends.
M4: Decibel Recovery from Disorder
- When any squad member triggers Disorder, Kafka gains 150 Decibels. This can occur once every 10s.
M6: Longer EX Special Combos and Burst Damage
- Kafka can use her EX Special Attack up to six times in a single enhanced state.
- Each EX Special Attack causes later slashes and Electric Arcs in the same enhanced state to ignore an additional 15% of enemy DEF, stacking up to 60% and resetting when the state ends.
- Holding Basic Attack grants Kafka 200 ATK for 30s. Repeated activations refresh the duration.
- After her Ultimate, the next six EX Special Attacks cost half as much Energy. Repeated activations refresh the number of uses.
Mindscape Analysis: Energy Management Is Crucial
M1 lets the whole team's Disorder damage CRIT, raising Anomaly team damage. M2 improves Kafka's buildup and personal output, while M4 grants extra Decibels from Disorder for more frequent Ultimates.
M6 stands out: Kafka can chain more EX Special Attacks, stack DEF ignore, and halve their Energy costs after using her Ultimate. The result could be a major burst-damage increase.
Kafka's damage depends heavily on how often she can use her EX Special Attack. Running out of Energy means missing attack opportunities, even at M0. That's why the Drive Disc setup above puts Energy Regen first.
Best Kafka Teams and Party Comps






Based on Beta V2, Kafka looks strongest in Anomaly teams built around her own Disorder damage. A particularly promising lineup is Kafka + Vivian + Ukinami Yuzuha.
Vivian contributes Attribute Anomaly damage from off-field, and her Version 3.4 Potential Vision upgrades could make her even better. Alternatively,Burnice can take Vivian's slot thanks to her off-field Fire Anomaly buildup. Yuzuha supports the Anomaly team and also satisfies Kafka's Additional Ability requirements.
Yanagi overlaps with Kafka's role, so running them together may not be ideal. Kafka instead looks like a potential upgrade over Yanagi in a similar role. She could also fit in Remielle teams, but Disorder teams built around Kafka herself may make better use of her kit.
These are still preliminary conclusions from Beta V2. Vivian's upgrades and further balance changes could alter Kafka's best teams.
All information above is based on Version 3.4 Beta V2 leaks. Names such as Electric Arc and the enhanced state are provisional, and effects or numbers may change before release.
For more on Robin's kit, abilities, and potential teams, see our Zenless Zone Zero x Honkai: Star Rail Collaboration Guide.
ZZZ 3.4 Potential Vision Leaks
According to Version 3.4 leaks, Ju Fufu and Vivian are getting Potential Vision upgrades. Here's what could change in their kits and how those buffs might affect their teams.
Ju Fufu Potential Vision: Leaked Buffs and Changes

“I'm not a kitty!” Ju Fufu's ever-changing expressions are adorable, but Yunkui Summit's senior disciple can be surprisingly dependable when it counts.
Her combat performance has been debated since release, and newer Stun Agents gradually pushed her out of the spotlight. Now, Version 3.4 may finally give Fufu a second chance. Can she reclaim her senior-disciple pride and become the fully fledged tiger she's always insisted she is?
Ju Fufu's Potential Vision: New Buff Effects
The latest leak adds the following effects to her Core Passive:
- Impact Scaling With ATK: For every 100 initial ATK above 2,800, Ju Fufu gains 3.5 Impact. Building ATK will now improve both her existing CRIT DMG buff and her ability to inflict Daze.
- Starting Energy Guarantee: When she enters combat with less than 60 Energy, she immediately restores it to 60. In certain modes, this effect has a 180-second cooldown.
- Heat Recovery Against Stunned Enemies: When any squad member hits a Stunned enemy, Ju Fufu immediately gains 100 Heat, once every 20s. If Chain Attack: Suppressing Tiger Cauldron hits a Stunned enemy, she also recovers 4 points of Momentum.
Additional Potential Awakening Buffs
The leaked Potential Vision data also lists the following numerical upgrades:
- Basic Attack: Hu Wei inflicts 50% more Daze.
- Dash Attack: Tiger Seven Forms - Mountain King's Game (Momentum) inflicts 50% more Daze.
- Chain Attack final DMG +10%.
- Ultimate final DMG +30%.
- Stun DMG Multiplier +25%.
These are unconfirmed Version 3.4 beta effects. Values and mechanics may change before release.
Buff Analysis: Can Ju Fufu Return in Sunbringer Teams?
The standout change is the new ATK-to-Impact scaling. With the 3,400 initial ATK already needed to maximize her existing CRIT DMG buff, Ju Fufu would gain 21 Impact from the new effect. Better Energy and Heat recovery could also make her more consistent at providing off-field Daze and team buffs.
Dialyn's Additional Ability requires an Attack or Rupture teammate, making her less flexible with Armorer damage dealers. Based on Sunbringer and Robin's beta kits, Ju Fufu could find a new place in their teams. Her own Additional Ability still has Attack/Rupture requirements, however, so the exact synergy needs testing.
With powerful Stun Agents such as Norma and Roxy already in the mix, Ju Fufu will need strong Daze output and a meaningful team-damage contribution to return to the top tier.
And there's more:this could be great news for Yixuan, too. Ju Fufu has long been a useful partner for Yixuan, supporting Ultimate rotations and applying Daze from off-field. Her buffs might put the Yixuan team back into contention in tougher content.
Will Version 3.4 bring both Yunkui Summit's master Yixuan and senior disciple Ju Fufu back into the spotlight? Fufu's long-awaited full-tiger moment may finally be here.
Vivian Potential Vision: Leaked Buffs and New Mechanics

Vivian's devotion to Phaethon is legendary. She's rowed a boat after her favorite Proxies, and now there's even a hot-air balloon in the picture. Version 3.4 could give Phaethon's most dedicated fan a serious combat upgrade, too!

Vivian Potential Vision: New Skill Effects
According to Version 3.4 leaks, Vivian's Dodge and EX Special Attack gain additional effects. The main improvement is letting her recycle excess Flight Feathers and Guard Feathers instead of wasting them, making her rotations much more flexible.
Show Vivian's Potential Vision Skill Changes
Dodge: Ladylike Taunt and Perfect Dodge
- While in the Noblewoman state, moving the joystick can put Vivian into a new Taunt state.
- When an attack is about to hit, Vivian automatically performs Lady Waltz and triggers a Perfect Dodge before the movement ends.
- If the Taunt state lasts for a set period, Lady Waltz also triggers automatically and performs a Perfect Dodge before the dash ends.
- Vivian is invulnerable during this skill, and the Taunt state can remain on the field.
EX Special Attack: Violet Requiem
- Alongside its heavy Ether DMG and three Flight Feathers, this skill gains a new attack sequence.
- Using it in Fluttering Frock changes the attack. After hitting a target, holding the skill button leads into a spinning combo.
- The combo has up to four hits. Releasing the button at the right moment triggers an explosion, dealing additional Abloom damage if it hits an enemy affected by an Attribute Anomaly. Vivian can then continue the combo.
- Each excess Flight Feather or Guard Feather converts into one stack of Afterecho, up to three stacks.
- During Lady's Lunge, each spin can consume one Afterecho stack and convert it back into a Flight Feather.
- Vivian is invulnerable during the skill. Afterward she enters Fluttering Frock, or can hold the Dodge button during activation to enter Noblewoman instead.
These effects are from the Version 3.4 beta and may change before release.
This upgrade mainly improves Vivian's resource economy and on-field options. Excess feathers can be recycled rather than lost, while the new spinning combo and Perfect Dodge mechanic give her more reasons to stay active in combat.
Zenless Zone Zero 3.4 Event Leaks
Honkai: Star Rail Collaboration Rhythm Game Event (Working Title)
Version 3.4 leaks point to a rhythm-game event for the Honkai: Star Rail collaboration. The leaked track list reportedly includes Robin's “Sway to My Beat in Cosmos” and “Hope Is the Thing With Feathers,” along with Astra Yao's “Ridu Holidays.”
Two singers from two HoYoverse games in one rhythm event sounds like a treat. Some entries in the leaked track list are still blank, socould a brand-new collaboration song be on the way? Nothing has been confirmed yet, but we're curious to hear more.
Critical Deduction Gets a Major Revamp: A New Guild-Building Season
Critical Deduction, a mode introduced in Version 2.3, is rumored to receivea major overhaulin Version 3.4. Players would complete four acts and 14 commissions, use the rewards to build their guild, and recruit event-only trial Agents.
Battles use two teams. Matching certain Agents or factions can activate special Bonds (provisional term). An Agent used in one commission cannot be assigned to another in the same act. As the guild grows, more trial Agents and Bonds become available, with a time-attack challenge at the end.
The fun part is getting to try Agents you rarely use or don't own. Instead of another straight damage check, the mode could reward creative team planning.
ZZZ New Bangboo Leaks: Sleepwalkerboo
Sleepwalkerboo is a new S-Rank Bangboo appearing in the ZZZ 3.4 leaks. We've already encountered this Bangboo in the story as an incarnation of the original Sunbringer. Its leaked combat kit is now available, featuring three Bangboo soldiers and a special damage buff for Sunbringer.

Active Skill: Formation Breaker Vanguard
Commands three Airspace Patrol Bangboo Soldiers to attack enemies, dealing Physical DMG.
Additional Ability: Unfallen Banner
When Sunbringer is in the squad, Sleepwalkerboo grants her A Bangboo's Helping Hand, increasing all DMG she deals by 2.5% at 1★, up to 5% at 5★. This damage bonus is calculated independently.
Sleepwalkerboo's Active Skill DMG also increases by 30% at 1★, up to 60% at 5★.
Bangboo Chain Attack: Absolute Legion
Waves a scepter to command three Airspace Patrol Bangboo Soldiers to launch a powerful coordinated attack, dealing massive Physical DMG.
The independent damage bonus makes Sleepwalkerboo particularly valuable for Sunbringer teams, rather than just another Bangboo dealing Physical DMG. These effects are based on Version 3.4 Beta data and may change before release.
ZZZ 3.4 Deadly Assault Leaks: All Three Phases and Best Teams
Leaked selectable buffs for all three Deadly Assault phases in Version 3.4 are now available. Some numbers changed in Beta V2, and the buffs appear to favorArmorer and Anomaly teamsagain.

Below are the Beta V2 effects and the teams most likely to benefit. Boss weaknesses and mechanics are not yet accounted for, so these are preliminary evaluations.
Deadly Assault Phase 1 Buffs
Promising Teams:Sunbringer, Remielle Anomaly teams, and Disorder/Abloom teams
Show All Three Phase 1 Buffs and Team Notes
Selectable Buff 1: Armorer / Fire
- Armorer Agents gain DEF +30% and Fire DMG +30%.
- When an Agent lands a CRIT, CRIT DMG increases by 20% for 5s. Repeated triggers refresh the duration.
Recommended Team: Sunbringer
DEF, Fire DMG, and CRIT DMG all receive substantial boosts. This looks tailor-made for Sunbringer and could be one of the strongest Armorer options in Phase 1.
Selectable Buff 2: Anomaly / Disorder / Abloom
- Anomaly Agents gain ATK +10% and Anomaly Proficiency +30.
- Disorder and Abloom DMG dealt by Anomaly Agents increases by 40% each.
Recommended Teams: Remielle Anomaly / Disorder
Teams centered on Remielle and Velina, as well as conventional Disorder lineups, look promising. Vivian and Kafka could also work well together, though their synergy still needs testing.
Selectable Buff 3: Fire / Attribute Anomaly
- All Agents gain Fire DMG +20% and Fire Anomaly Buildup Rate +10%.
- When Attribute Anomaly DMG lands a CRIT, the entire squad's Attribute Anomaly DMG increases by 20% for 15s. Repeated triggers refresh the duration.
Recommended Team: Phoenix + Remielle + Velina
The Fire buildup and Anomaly damage boosts suit Phoenix-based teams, especially if they can trigger critical Attribute Anomaly hits consistently.
Deadly Assault Phase 2 Buffs
Promising Teams:Claret or Sunbringer, Kafka/Yanagi Electric Anomaly teams, and multi-Anomaly teams
Show All Three Phase 2 Buffs and Team Notes
Selectable Buff 1: Armorer / Wound
- Armorer Agents gain DEF +15% and Sharp DMG +25%.
- When an Agent triggers Wound, they restore 300 Decibels and increase the target's Stun DMG Multiplier by 15% for 10s. Repeated triggers refresh the duration. Decibel recovery can trigger once every 10s.
Recommended Teams: Claret / Sunbringer
Along with the Sharp DMG bonus, Wound supplies Decibels and raises the target's Stun DMG Multiplier. Frequent Wound triggers could enable stronger Ultimate bursts.
Selectable Buff 2: Electric / Attribute Anomaly
- Agents gain Anomaly Proficiency +40 and Electric Anomaly Buildup Rate +15%.
- When an Agent applies an Electric Attribute Anomaly, the squad's Attribute Anomaly DMG increases by 30% and Disorder DMG by 15% for 15s. Repeated triggers refresh the duration.
Recommended Teams: Kafka / Yanagi Electric Anomaly
This almost reads like a Kafka buff, but Yanagi benefits just as much. Electric Anomaly teams that use Shock to set up Disorder look particularly strong.
Selectable Buff 3: Multiple Anomaly Agents
- With two or three Anomaly Agents in the squad, all squad members gain ATK +10% or +20%, respectively.
- When an Agent applies an Attribute Anomaly, the entire squad restores 10 Energy. This triggers once every 15s.
Recommended Teams: Remielle Triple-Anomaly / Yuzuha Double-Anomaly
A three-Anomaly Remielle team can claim the full 20% ATK buff. Two-Anomaly teams supported by Yuzuha can still benefit from both the ATK bonus and Energy recovery.
Deadly Assault Phase 3 Buffs
Promising Teams:Sunbringer, Kafka/Yanagi Electric Anomaly, and Phoenix/Aria/Burnice teams
Show All Three Phase 3 Buffs and Team Notes
Selectable Buff 1: Armorer / Fire
- Armorer Agents gain DEF +20%. Agents' attacks ignore 15% of the target's Fire RES on hit.
- When an Armorer Agent lands a CRIT, Sharp DMG increases by 20% for 10s. Repeated triggers refresh the duration.
Recommended Team: Sunbringer
Ignoring Fire RES and gaining extra Sharp DMG gives Sunbringer another major advantage. Like Phase 1, this looks like a buff designed around her kit.
Selectable Buff 2: Electric / Attribute Anomaly
- Attribute Anomaly DMG dealt by Anomaly Agents increases by 15%.
- When an Agent applies an Electric Attribute Anomaly, the target loses 25% DEF and 10% All-Attribute RES for 15s. Repeated triggers refresh the duration.
Recommended Teams: Kafka / Yanagi Electric Anomaly
The DEF and resistance reductions triggered by Electric Anomalies make Kafka and Yanagi strong candidates. Unlike Phase 2, this buff can also raise damage from other members of the squad.
Selectable Buff 3: Fire / Ether Anomaly
- Fire and Ether Anomaly Buildup Rate for Anomaly Agents increases by 15%.
- When Attribute Anomaly DMG lands a CRIT, the squad restores 20 Energy and gains 20% Attribute Anomaly DMG for 20s. This effect can trigger once every 20s.
Recommended Teams: Phoenix / Aria / Burnice Anomaly
The Fire and Ether requirements clearly favor Phoenix with Remielle, plus Anomaly teams featuring Aria or Burnice. Keep in mind that the Energy and damage bonuses require an Attribute Anomaly CRIT, so not every team will benefit equally.
Three-Phase Meta Preview: No Rupture Buffs Again?
Of the nine selectable Beta V2 buffs, three favor Armorer and six favor Anomaly. That's a friendly lineup for new teams built around Sunbringer and Kafka.
However,none of the nine buffs directly boosts Rupture Agents. That might be disappointing for Proxies still running Yixuan or Idly.
Could Rupture finally get a buff of its own next time?
A missing dedicated buff doesn't mean Rupture teams can't perform. Their real results will depend on boss DEF, weaknesses, and mechanics. We'll be watching for more boss details and final balance changes.
All effects above come from Version 3.4 Beta V2 data. The three selectable-buff categories are descriptive labels, not confirmed official names.
ZZZ 3.4 Enigma of the Labyrinth Leaks
According to leaks, Version 3.4 could bringa major themed-season update with a new map and fresh gameplay systemsto Enigma of the Labyrinth. New objectives and combat mechanics could make exploration feel quite different from previous seasons.
New Map: Darkwater Research Center
The leaked Version 3.4 map isDarkwater Research Center, a location previously seen while exploring Idly's past in Version 2.3's “Dreams That Have Yet to Fade”. Players originally visited it in a dream, but leaks now point to it becoming an explorable Enigma of the Labyrinth map.
New Equipment and Phantom Leaks
New Phantoms and Agent-Specific Tactical Prisms
Version 3.4 may add a controllable mech transformation Phantom and several Agent-specific Tactical Prisms. Some improve exploration, while others greatly increase Daze or damage output.
Here is a summary of the main leaked effects so far.
| Target | Leaked Effects and Features |
|---|---|
| Autonomous Tactical Unit: Conqueror | A new Phantom that transforms the player into an enemy mech they can control. It has a powerful wide-area finishing attack and boosts exploration efficiency. |
| Vivian | Reduces container search time and can skip unlocking and signal-adjustment steps. In combat, it enhances Abloom triggers and Anomaly Proficiency. |
| Zhu Yuan | Makes Enhanced Shotshells easier to recover and improves DEF ignore in Suppressive Mode and damage against Stunned enemies. |
| Caesar King | Summons an additional Sobek Phantom when fighting powerful enemies. Improves shield support and damage reduction while lowering enemy All-Attribute RES. |
| Qingyi | Basic Attacks apply Conquest, reducing enemy DEF and increasing damage after Stun. |
| Lighter | Helps the squad break enemy shields based on Elation stacks. Also improves Stun support, CRIT DMG buffs, and counterattacks through taunts and guarding. |
| Asaba Harumasa | Grants a Mutated Corpse Ant Phantom and reduces enemy DEF through Electric Pots and Perfect Dodges. |
| Hugo | Enhances powerful slashes and his burst damage from Settlement. Also adds Energy recovery and longer Stun windows for better burst damage. |
| Seed | Improves synergy with Vanguard, raises Energy recovery and Iron Energy gain, and allows more frequent EX Special Attacks and Basic Attacks. |
The most intriguing addition is the Conqueror Phantom, which lets you transform into a mech.
Previous Phantoms largely focused on summons or short transformations. This leak suggests players can directly pilot the mech. Its HP gradually drains while transformed, and you can fire a wide-area finisher whenever you like, with damage scaling from its remaining HP.
It may even make exploration faster, so saving it for bosses won't always be the best move. Using it to loot more efficiently or holding it for a tough fight could become an interesting choice.
These details are based on Version 3.4 beta data. Names, effects, and values may change before release.
New Missions and the 100-Second Loot Zone
Version 3.4 may also expand Enigma of the Labyrinth with new mission types and a special reward area. Exploration and inventory management look just as important as fighting.
The leak currently describes three main mission types:
- Elimination Mission:Defeat a Senior Security Guard and then a Security Captain in the required order.
- Portal Mission:Enter a monster nest through a portal, defeat the enemies, and return to the original area.
- Decoding and Search Mission:Wait for clues, search containers for the decoding item, and keep it in your bag. Dropping it causes the mission to fail.
Defeating enemies also advances decoding progress. Stronger enemies contribute more, according to the following values:
| Enemy Type | Decoding Progress |
|---|---|
| Normal Enemy | +1% |
| Elite Enemy | +5% |
| Boss | +20% |
Once decoding is complete, you can search the reward area for 100 seconds. Crucially, the timer starts when you FIRST enter the unlocked reward area, not when decoding finishes. You'll need to collect as much loot as possible before time runs out.
That makes mission order and exploration routes more important. Be especially careful with the decoding item: a routine inventory cleanup could cost you the entire objective.
This is Version 3.4 datamined information. Mission names are descriptive placeholders, and final mechanics may change.
GPU Mining and a Rumored Auction System
Version 3.4 may even introduce mining with graphics cards. The leaked system lets you place and upgrade GPUs to generate a special currency and expand your facilities. Apparently, Hollow exploration wasn't enough work for Proxies!
An auction-style trading feature has also been rumored, although its rules and release timing remain unknown. The next season could have us managing investments between combat runs.
Want to prepare for the next season? Brush up on the basics with our Advanced Operation Bagel Guide, covering farming routes, Phantoms, how to handle Ulidim, and ways to extract more loot consistently.
ZZZ 3.4 Leak Summary: Old Favorites Return and Big Banners Ahead
The best news about Version 3.4 may be that older Agents are finally getting another chance to shine. Based on Beta V2 numbers, Ju Fufu could become competitive with Dialyn as a Stun support, while Vivian's upgrades look especially promising alongside Kafka. The meta may shift more than expected.
Your Polychrome savings, however, might not appreciate what's coming:Sunbringer alongside the Kafka and Robin crossover, with the mysterious Storyteller potentially further down the line. Some of these characters don't even have confirmed playable release dates, yet we're already trying to figure out who to pull for.
If you want to prepare for your favorite Agent, you can save on Zenless Zone Zero top-ups with GamsGo and get up to 25% off. We can't improve your gacha luck, but we can help you plan ahead!
ZZZ 3.4 Leaks FAQ
When Is Zenless Zone Zero Version 3.4 Coming Out?
Version 3.4 is expected to arrive on December 2, 2026. Sunbringer has been officially teased, but the full Honkai: Star Rail crossover banner schedule has not been announced.
Are Vivian and Ju Fufu's Potential Vision Buffs Confirmed?
Not yet. Their changes currently come from Beta V2 leaks. Ju Fufu may gain stronger Stun support and resource recovery, while Vivian gets new Dodge and EX Special Attack options.
Is Kafka Best Paired With Vivian?
Based on Beta V2,Kafka + Vivian + Ukinami Yuzuha is a leading option. Burnice may replace Vivian, but the best team will depend on further beta changes.
What Are the ZZZ 3.4 Banners? Is Robin Free?
Current leaks suggest one free copy of Robin, with Sunbringer's banner potentially lasting the full 42-day Version 3.4 cycle. Kafka and Robin may also have extended banners. None of these arrangements has been officially confirmed.
What's New in Enigma of the Labyrinth for Version 3.4?
Leaks suggest a new Darkwater Research Center map, additional Phantoms, Agent-specific Tactical Prisms, and new exploration missions. GPU mining and trading features are also rumored.
Will Rupture Teams Struggle in ZZZ 3.4 Deadly Assault?
Across the three Beta V2 phases,none of the selectable buffs directly enhances Rupture Agents. Armorer and Anomaly teams may have an advantage, but Rupture teams could still perform well depending on boss weaknesses and mechanics.
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